Antonio Ávila
@ma3se
Working with Jorge Cantón Ferrero to improve the directional light shadow on #WaveEngine based on the cascade shadow map technique with an interesting shader to compute the depth-bounds of the last frame depth buffer. This helps to improve the cascades range to get the maximum quality.
Brutal la charla de Jorge Cantón Ferrero y Rodrigo Cabello sobre MCP. Con ganas de hablar con Cris 😅 #dotNET2025 Plain Concepts