Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile
Jussi Kemppainen | Drivers of the Apocalypse

@jussikemppainen

Principal VFX artist @RemedyGames + solodev vehicle combat game Drivers of the Apocalypse, founder @Rovio animation. 26y industry exp.

ID: 435846538

linkhttp://www.jkemppainen.com calendar_today13-12-2011 14:18:12

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Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

Drivers dev day 351: UI audio pass. Still nearly not done, but we added some physical sounds to the UI's. I think they wonderfully add to the feel. HDD clicking when new data is accessed and fat keyboard sounds when navigating. We still need much more and varied PC beeper sounds!

Drivers of the Apocalypse | Playtest LIVE 🔥 (@driversota) 's Twitter Profile Photo

A rugged, no-frills mail truck, once built to deliver letters, now repurposed to deliver destruction. Our playtest goes live 𝗧𝗢𝗠𝗢𝗥𝗥𝗢𝗪, you'll be able to: 🔥 Try out the flamethrower on this beauty 🪽 Take over other cars, or... 💣 Blow every car to pieces!

A rugged, no-frills mail truck, once built to deliver letters, now repurposed to deliver destruction.

Our playtest goes live 𝗧𝗢𝗠𝗢𝗥𝗥𝗢𝗪, you'll be able to:
🔥 Try out the flamethrower on this beauty
🪽 Take over other cars, or...
💣 Blow every car to pieces!
Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

The playtest for my vehicle combat game is tomorrow. I am starting to feel it a little bit! I have been working on it by myself for so long without seeing anyone try it or getting much feedback so I really do not know at all what to expect!

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

Early pre-alpha playtest for my game is still going, come and play! I have been so stressed you would not believe! There were some pretty nasty bugs on the first day that got to me :D #IndieGameDevs #gamedev

Uzi Shmilovici (@uzisho) 's Twitter Profile Photo

Open playtest alert - you can play The Maker Way on Steam now! 🛠 Build machines (rovers, drones etc.) 🌎Use them in a physics-based open world 🏛 Build bases 🔫Engage in combat Fight for liberty! Fight for progress! #IndieGame #GameDev #Playtest

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

The playtest is still going! The game is super early prototype still, snd this is precicely why all feedback is very important! And much appreciated! Works on win/mac/linux #screenshotsaturday #indiegame #buildinpublic

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

I just built an awesome scene into my game, but immediately after found out that a similar game has the exact same scene. I still want to pursue this idea but jut have to find ways to make it less same :D I have plenty of time! Do you think I should drop it altogether?

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

Vehicle combat game dev day 363: year days working on the project flew by! The play-test is still ongoing, and based on the pain points people have been encountering, I added more informative texts around the UI and reshuffled some things a bit! #IndieGameDev #indiegame

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

Drivers dev day 364: Physics objects can now have trajectory prediction, giving a little bit better idea where the bombs will land. AI got upgrade where they can break a pattern where you chip away at their health from afar. Playtest build updated. #buildinpublic #indiegame

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

solodev day 364: hotspots in overworld scene always visible and describe the functions better. The game's prototype playtest is still ongoing! I am thirsty for your feedback! #IndieGameDev #gamedev #UI

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

Submitted a new update of my vehicle combat prototype play-test: I added the feature, lack of which caused the most grief among players, invert Y axis option.

Jussi Kemppainen | Drivers of the Apocalypse (@jussikemppainen) 's Twitter Profile Photo

vehicular combat Drivers of the Apocalypse solo dev day 371: finally started work on the snow biome. Immediately it unearthed a host sand only features I had built and needed to generalize. #solodev #wishlistwednesday #indiegame