Joe Wood (@joewoodspatial) 's Twitter Profile
Joe Wood

@joewoodspatial

UK Software Engineer

Specializing in Spatial / VR Applications

ID: 1703765426948161536

calendar_today18-09-2023 13:38:37

19 Tweet

9 Takipçi

22 Takip Edilen

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

Started my Godot journey recently, I'm impressed. Its lightweight, performant, open source and completely free. I wasn't expecting my 8-9 + years of unity experience to practically just port over but there countless pages of documentation make it a breeze. Godot Engine

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

I still love unity and always will, its been my whole life since i was about 11. But i was blinded by how comfortable unity was for me. The drama was a needed step back and re evaluate. I need to adapt to new tools in this rapidly evolving world #GodotEngine #UnityEngine

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

The latency between the controller / object moving and my arm moving in pass through was making me sick, so figured out that a 0.05 smooth damp works pretty good to counteract it #Quest3 #AugmentedReality

The latency between the controller / object moving and my arm moving in pass through was making me sick, so figured out that a 0.05 smooth damp works pretty good to counteract it

#Quest3 #AugmentedReality
CyberHub (@cyberhubxr) 's Twitter Profile Photo

Graphs are so much better in MR, much easier to get a "feel" for the data. For example, here it's looking like VR's market share is just about to take off!

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

VR PARTIES ARE AWESOME. I host and DJ parties most weekends in VR chat. Made my own world with audio reactive lights and lasers. Recently made a version of lasers that are optimsed for quest. If your interested in learning how i made this, let me know !

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

I'm working on a new way of doing a physics based character controller, One that will handle and type of terrain. Complete control over Friction, Balance, Suspension ECT. Fine tune your exact feel ! Here is a Demo Video, Let me know what you think !

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

Spent the last day cleaning up the friction. It now behaves like you would expect. The friction system is all driven through forces, no position or velocity faking. Works on all platform types and everything other than the rotating platform works without the friction script.

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

I've started streaming my random development endeavors again. I love just turning on the stream and trying to make something, learning new things, and talking quite a bit of rubbish. If you're interested in tuning in, my Twitch is twitch.tv/joew00d

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

Started adding a rider to my physics based bike controller. Super temp stuff for right now but thought it looked pretty cool. #bike #unity #gamedeveloper

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

Dev log 3 is released. In this episode i talk about transition physics and adding IK to the bike ! youtube.com/watch?v=VQmOIx…

Joe Wood (@joewoodspatial) 's Twitter Profile Photo

My Custom Physics Floating Character Controller is finally released. It took over a month to get through the asset store submission as there is such a volume of people posting to the asset store. Alas, it has finally been launched. assetstore.unity.com/packages/templ…