godot-rust (@godotrust) 's Twitter Profile
godot-rust

@godotrust

Rust bindings for the Godot game engine.
Development updates and occasional project highlights.
Retweets are projects built with godot-rust.

ID: 1433749671181180938

linkhttp://godot-rust.github.io/ calendar_today03-09-2021 11:13:09

102 Tweet

1,1K Takipçi

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Godot Engine (@godotengine) 's Twitter Profile Photo

We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund! Help us secure stable funding and ensure the longevity of the project 💙 godotengine.org/article/godot-…

LogLog Games (@logloggames) 's Twitter Profile Photo

Comfy Engine v0.2 is now out comfyengine.org/blog/release-v… Even comfier with more features and more performance! #rustgamedev #rust #gamedev

godot-rust (@godotrust) 's Twitter Profile Photo

💟godot-rust now has a GitHub Sponsors profile! Makes the project sustainable in the long run & is an alternative to people/companies who would like to contribute, but not in code form. Benefits go to expenses, infrastructure and dev time. github.com/sponsors/Brome…

Godot Engine (@godotengine) 's Twitter Profile Photo

We did it! 🎉 Our third feature release of the year, Godot 4.2, is out now 🤖 Over 350 contributors helped to build this release, submitting more than 1800 improvements to the engine. Learn how #GodotEngine makes your gamedev journey more fun: godotengine.org/article/godot-…

godot-rust (@godotrust) 's Twitter Profile Photo

🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons of new features in idiomatic ways. 🚏 Important milestones in our 2023 recap: godot-rust.github.io/dev/godot-rust… Happy New Year!

godot-rust (@godotrust) 's Twitter Profile Photo

Two months of 2024 have passed, and we haven't been sitting around :) Recent dev highlights: re-entrancy, virtual script methods, HSV colors, function call diagnostics and much more! godot-rust.github.io/dev/february-2…

Gilles Roudière (@gr0ud) 's Twitter Profile Photo

I am reworking a bit the TileMap layers as node system before 4.3, and I wanted the community opinion on the design. For now I added a "group" node that holds a TileSet for its child layers, but I feel it might be too much complexity. See each solution there: (poll in comments)

I am reworking a bit the TileMap layers as node system before 4.3, and I wanted the community opinion on the design. For now I added a "group" node that holds a TileSet for its child layers, but I feel it might be too much complexity. See each solution there: (poll in comments)
godot-rust (@godotrust) 's Twitter Profile Photo

Great article listing many Rust issues. To keep Rust viable for gamedev, it's important to address these, not deny them, on both lang + library level. godot-rust values pragmatism over purism, and deviates from common idioms where it helps ergonomics -- sometimes controversially.

godot-rust (@godotrust) 's Twitter Profile Photo

🚀 godot-rust is now on crates.io! Start using it immediately with `cargo add godot`. Thanks to everyone who contributed! godot-rust.github.io/dev/june-2024-…

Sander 🏳️‍🌈 (@ajmmertens) 's Twitter Profile Photo

Flecs v4 is out! 🎉🥂 ajmmertens.medium.com/flecs-v4-0-is-… #gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #ecs #flecs #gaming

Flecs v4 is out! 🎉🥂

ajmmertens.medium.com/flecs-v4-0-is-…

#gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #ecs #flecs #gaming
godot-rust (@godotrust) 's Twitter Profile Photo

🚜 gdnative maintenance Godot 3 Rust bindings are under-maintained. Project scope is "keep things stable while supporting newer Godot 3.x releases", so avoiding big breaking changes or new features. Who is still using gdnative? Is there interest in assisting with maintenance?

Godot Engine (@godotengine) 's Twitter Profile Photo

📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ godotengine.org/releases/4.3/ We hope you enjoy the new release page format as much as we did preparing it!

godot-rust (@godotrust) 's Twitter Profile Photo

🚀 godot-rust v0.2 released! Pass arguments as "str", implicit upcasts, generate Godot docs from RustDoc, performance improvements and more! Check out our devlog: godot-rust.github.io/dev/november-2…

godot-rust (@godotrust) 's Twitter Profile Photo

🚀 godot-rust v0.2.1 - DynGd: Rust trait polymorphism - multiple impl blocks - single-threaded callables - doc discoverability for proc-macros Check it out! github.com/godot-rust/gde…

godot-rust (@godotrust) 's Twitter Profile Photo

To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types. Check out the latest devlog post for a review of 2024! Happy new year everyone :) godot-rust.github.io/dev/godot-rust…

godot-rust (@godotrust) 's Twitter Profile Photo

🚄 v0.2.3 - Improves DynGd (Var, Export, associated types) - More consistent bounding boxes API - Bugfixes and docs Soon we can begin work on v0.3, with new signal API as a highlight! Changelog in github.com/godot-rust/gde…

godot-rust (@godotrust) 's Twitter Profile Photo

🌻 v0.2.4 - Significant improvement for registered doc comments, including emulated lists - Speed up packed array creation by up to 63× - Methods with more intuitive and godot-faithful names (Basis, Quaternion) Changelog: github.com/godot-rust/gde…

godot-rust (@godotrust) 's Twitter Profile Photo

🚀 godot-rust 0.3 is out! Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals. You can now also await signals, effectively introducing async tasks into Rust. And much more! godot-rust.github.io/dev/may-2025-u…