Gamelogic (@gamelogicza) 's Twitter Profile
Gamelogic

@gamelogicza

We make software to help game developers implement their rules.

ID: 1474431721

linkhttps://www.gamelogic.co.za calendar_today01-06-2013 10:51:24

762 Tweet

502 Takipçi

135 Takip Edilen

Gamelogic (@gamelogicza) 's Twitter Profile Photo

While prototyping the tech we use in the videos, a lot of fun ideas come up that are too random to use. Here is one that uses a 3D texture, some smooth noise, and cross-hatching to create the effect.

Gamelogic (@gamelogicza) 's Twitter Profile Photo

This is another experiement trying to see if we can capture something of van Gogh's style. This version applies the water color effect to the previous effect. #shaders #gamedev #unity

Gamelogic (@gamelogicza) 's Twitter Profile Photo

When quantizing color in stylized effects, one problem is how bad the greens look. Computer green is the most annatural color (followed by computer magenta). A cheap trick to combat this is to simply shift greens towards yellow or cyan.

Gamelogic (@gamelogicza) 's Twitter Profile Photo

When working with a limited palette, we have an endless variety of options to create different emotions. This is why realism can be very boring in comparrison. #shaders #gamedev #Unity

Gamelogic (@gamelogicza) 's Twitter Profile Photo

How to use color mixing to better mimic painting and drawing effects in shaders! #computergraphics #unity3d #shaders youtube.com/watch?v=SToxEB…

Gamelogic (@gamelogicza) 's Twitter Profile Photo

Crosshatching + Mixbox mixing = pigment-like rendering. 🎨 The hard part? Deciding how much of each color to layer. We use golden section search to minimize the error and make the final result match the image we want To learn more about this, click here: youtu.be/SToxEBRt8Xg?si…

Gamelogic (@gamelogicza) 's Twitter Profile Photo

• Markers • Uses CMY • Works OK because marker ink is transparent • Easy to implement (Same basic idea as mixing layers of watercolor)

Gamelogic (@gamelogicza) 's Twitter Profile Photo

Watercolor shaders often look too digital, using Mixbox-inspired pigments makes them feel natural, like real paint on paper. To learn more about this, click here: youtu.be/SToxEBRt8Xg?si… #shaders #gamedev #unity

Gamelogic (@gamelogicza) 's Twitter Profile Photo

This technique rebuilds the image by mixing color layers with MixBox lerping — a powerful color grading method that lets you target specific hues. Each layer defines a color gamut, and the algorithm picks the closest match to the desired color.

Gamelogic (@gamelogicza) 's Twitter Profile Photo

Inks mix subtractively — great transparency, easy to implement. Not perfect though: greens still look a bit too digital. ✒️

Gamelogic (@gamelogicza) 's Twitter Profile Photo

We polished the code from our *Dithering* video and turned it into a Unity asset 👾🎉 with custom texture-based / matrix-based dithering (incl. many Bayer presets) Now on sale for 7.50 USD. Check it out: assetstore.unity.com/packages/vfx/s… Video: youtube.com/watch?v=gf9uh8…

Gamelogic (@gamelogicza) 's Twitter Profile Photo

Changing the sky color is a superb way to change mood. Especially effective when used with stylized rendering. (Example made with our Unity asset: u3d.as/3Jmj)

Changing the sky color is a superb way to change mood. Especially effective when used with stylized rendering. 

(Example made with our Unity asset: u3d.as/3Jmj)
Gamelogic (@gamelogicza) 's Twitter Profile Photo

Limiting color palettes emphasize striking silhouettes, but it takes a lot of effort to set things up so those silhouettes appear, especially when the player controls angles. Tweakling value distribution is a very useful tool to get better contrast. (Example made with our Unity

Limiting color palettes emphasize striking silhouettes, but it takes a lot of effort to set things up so those silhouettes appear, especially when the player controls angles. Tweakling value distribution is a very useful tool to get better contrast. 

(Example made with our Unity
Gamelogic (@gamelogicza) 's Twitter Profile Photo

Dithering patterns add a layer of order to an otherwise organic scene. It reminds me of older times and machines. And of crafting with precision. (Example made with our Unity asset: u3d.as/3Jmj)

Dithering patterns add a layer of order to an otherwise organic scene. It reminds me of older times and machines. And of crafting with precision. 

(Example made with our Unity asset: u3d.as/3Jmj)
Gamelogic (@gamelogicza) 's Twitter Profile Photo

Applying smooth noise before dithering adds organic shapes to an otherwise geometric scene. (Example made with our Unity asset: u3d.as/3Jmj)

Applying smooth noise before dithering adds organic shapes to an otherwise geometric scene.

(Example made with our Unity asset: u3d.as/3Jmj)
Gamelogic (@gamelogicza) 's Twitter Profile Photo

Dithering technology can be used as a crude (but super fast) hatching effect. (Example made with our Unity asset, you can check the link in our bio to get it)

Dithering technology can be used as a crude (but super fast) hatching effect. 

(Example made with our Unity asset, you can check the link in our bio to get it)
Gamelogic (@gamelogicza) 's Twitter Profile Photo

Fine lines in dynamic scenes cause havoc. A cheat: don’t pixelize. You still get the dithering effect, but without all the artifacts caused by lines. (Example made with our Unity asset: u3d.as/3Jmj)

Fine lines in dynamic scenes cause havoc. A cheat: don’t pixelize. You still get the dithering effect, but without all the artifacts caused by lines. 

(Example made with our Unity asset: u3d.as/3Jmj)
Gamelogic (@gamelogicza) 's Twitter Profile Photo

A new version of our dithering package is out! 🎉 ✔️ UV mapping support so dithering sticks to objects ✔️ New outline effect to improve readability ✔️ Map rendering: UV, depth, normals & object ID Demo: youtu.be/63SeDafMsv0?si… Asset Store: u3d.as/3Jmj

Gamelogic (@gamelogicza) 's Twitter Profile Photo

🚀 Our 2nd Unity asset just dropped! Turn any 3D scene into hand-drawn magic ✏️🎨 Mixbox mixing (yes, blue + yellow = green!), organic hatching that sticks to objects, watercolor vibes & more. Instant emotion. Perfect for game jams. 👉 u3d.as/3LkD