
David Gallardo
@galloscript
Graphics & Tools programmer - clayit.io - Trapped in a signed distance field.
ID: 1184284674
https://www.youtube.com/channel/UCMw-3XN_LI2_sgJYdwFBudw 16-02-2013 01:34:09
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"Deep and Fast Approximate OIT" performs one geometry pass to extract 4 per pixel features from the transparent scene and a screen space pass to feed them into an 2 hidden layer MLP to calculate the approximate OIT colour: onlinelibrary.wiley.com/doi/full/10.11… shaders github.com/gtsopus/DFA













I'm excited to share our latest paper (work with Matt Pharr and Tomas Akenine-Möller ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. arxiv.org/abs/2504.05562 research.nvidia.com/labs/rtr/publi… 1/

