David Gallardo (@galloscript) 's Twitter Profile
David Gallardo

@galloscript

Graphics & Tools programmer - clayit.io - Trapped in a signed distance field.

ID: 1184284674

linkhttps://www.youtube.com/channel/UCMw-3XN_LI2_sgJYdwFBudw calendar_today16-02-2013 01:34:09

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Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

"Deep and Fast Approximate OIT" performs one geometry pass to extract 4 per pixel features from the transparent scene and a screen space pass to feed them into an 2 hidden layer MLP to calculate the approximate OIT colour: onlinelibrary.wiley.com/doi/full/10.11… shaders github.com/gtsopus/DFA

Ryan V. Pergent (@rpergent) 's Twitter Profile Photo

Started my own version of the Dragon ball sparkling zero super speed effect. I think they used a separate mesh for it, but I am doing it differently. I'll keep adding to it!

Jorge Condor (@arcanous98) 's Twitter Profile Photo

I'm very happy to announce that our paper "Don't Splat your Gaussians: Volumetric Primitives for Rendering Scattering and Emissive Media" (tinyurl.com/GaussVol) was finally accepted to ACM Transactions on Graphics last month! We will present it at SIGGRAPH 2025 🧵🧵🧵 (1/11)

I'm very happy to announce that our paper "Don't Splat your Gaussians: Volumetric Primitives for Rendering Scattering and Emissive Media" (tinyurl.com/GaussVol) was finally accepted to ACM Transactions on Graphics last month! We will present it at SIGGRAPH 2025
🧵🧵🧵 (1/11)
MΛX (@mxacop) 's Twitter Profile Photo

I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-ma…

I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :)
m4xc.dev/blog/surfel-ma…
Omar 🍋 (@ocornut) 's Twitter Profile Photo

Published a WIP 'dynamic_fonts' branch to receive feedback. This should evolve and stabilize toward a 1.92 release (in 1-2 months): github.com/ocornut/imgui/… (Published code in this branch includes font scaling but not style/general scaling yet. Still working on that)

80 LEVEL (@80level) 's Twitter Profile Photo

Daniel Tapia shared a cool experimental mechanic in his UE5-powered sandbox racing game Carbox, where the city builds itself right before the driver's eyes. Details: 80.lv/articles/watch…

Bart Wronski 🇺🇦🇵🇸 (@bartwronsk) 's Twitter Profile Photo

I'm excited to share our latest paper (work with Matt Pharr and Tomas Akenine-Möller ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. arxiv.org/abs/2504.05562 research.nvidia.com/labs/rtr/publi… 1/

I'm excited to share our latest paper (work with Matt Pharr and <a href="/inversepixel/">Tomas Akenine-Möller</a> ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025.
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr/publi… 1/