Gabriel Aul (@gabeaul) 's Twitter Profile
Gabriel Aul

@gabeaul

VP, Reality Labs Engineering @Meta

ID: 546170165

linkhttps://g-rand.com calendar_today05-04-2012 18:09:11

9,9K Tweet

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Dilmer Valecillos ᯅ (@dilmerv) 's Twitter Profile Photo

Big XR News 🚀 📌 Today we get a step closer to realistic hand & controller interactions with the New Interaction SDK from Oculus, part of the v37 SDK released today. 👉 Full introduction to the SDK available at: youtu.be/O5o-q9odUB4 RTs are very appreciated ! #VR #Meta 🥽

Gabriel Aul (@gabeaul) 's Twitter Profile Photo

Rolling out Interaction SDK to devs with the latest update. We've already seen developers like Chess Club VR use it to improve their grabbing mechanic and I'm excited to see what other devs will do with Interaction SDK developer.oculus.com/blog/presence-…

Gabriel Aul (@gabeaul) 's Twitter Profile Photo

Looking forward to seeing what developers build with our latest hand tracking update to the Presence Platform. Loving the stories and integration thus far: developer.oculus.com/blog/presence-…

Schell Games (@schellgames) 's Twitter Profile Photo

Learn more about Project Cambria, the Presence Platform, and our exciting new passthrough demo, I Expect You To Die: Home Sweet Home, in this talk with Jesse Schell and Mark Zuckerberg. facebook.com/4/videos/99167…

Learn more about Project Cambria, the Presence Platform, and our exciting new passthrough demo, I Expect You To Die: Home Sweet Home, in this talk with Jesse Schell and Mark Zuckerberg.
facebook.com/4/videos/99167…
Gabriel Aul (@gabeaul) 's Twitter Profile Photo

Proud of our teams who have been working hard on these capabilities! We're just getting started and we can't wait for developers to take this to the next level.

Gabriel Aul (@gabeaul) 's Twitter Profile Photo

Great article covering some really key facets of our approach to the metaverse, including interoperability and how we are thinking about this investment. Proud and lucky to be a part of this. protocol.com/entertainment/…

Reality Labs at Meta (@realitylabs) 's Twitter Profile Photo

Gaming was one of the first pillars of VR, and it’s the reason people keep coming back to their headset. Today we had the privilege of showing off some of what you’ll be playing in the coming months and years: oculus.com/blog/vr-games-…

Gaming was one of the first pillars of VR, and it’s the reason people keep coming back to their headset. Today we had the privilege of showing off some of what you’ll be playing in the coming months and years: oculus.com/blog/vr-games-…
Gabriel Aul (@gabeaul) 's Twitter Profile Photo

Since we rolled out Presence Platform last year, developers have built awesome experiences that leverage mixed reality and natural interactions. Excited to see what devs will do w Movement SDK & other PP capabilities on Meta Quest Pro to take social presence to a whole new level

Gabriel Aul (@gabeaul) 's Twitter Profile Photo

With Movement SDK, we’ll be able to support social presence for 3P character embodiment too. Aura (available soon on GitHub) is a character we created to show the potential for high-res characters driven by machine learning and you can check out how it works behind the scenes

Gabriel Aul (@gabeaul) 's Twitter Profile Photo

Check out today’s developer sessions to find out how you can build something like Sir Aphino: metaconnect.com/en-us/program/

Reality Labs at Meta (@realitylabs) 's Twitter Profile Photo

At Reality Labs, we’re inventing a new computing platform—one built around people, connections and the relationships that matter. There’s a lot of ground to cover there, including an update on our partnership with CMU School of Computer Science. Dig into our research updates: tech.fb.com/ar-vr/2022/10/…

Gabriel Aul (@gabeaul) 's Twitter Profile Photo

It's really personally satisfying for me to see my old and new families collaborating to build the future. So happy I got to be part of bringing this together. blogs.microsoft.com/blog/2022/10/1…