Freund (@freund_cod) 's Twitter Profile
Freund

@freund_cod

Call of Duty/Warzone

Healthy skepticism. Enjoyer of testing, research and data.

ID: 1753100025381408768

calendar_today01-02-2024 16:56:39

616 Tweet

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Freund (@freund_cod) 's Twitter Profile Photo

Subonekd Anthony TKO hecksmith So I'm pretty sure there are death barriers that are either too close to, or directly clipping through, some geometry. In this clip I believe TKO hits a death barrier. It actually happens when hitting a lot of door frames on this map. My guess is that hitting it from the right

CODIN4K (@cod_4k) 's Twitter Profile Photo

This isn't a debunk but you can see it's obviously an enemy not "a break in the smoke" like he claims. Dude uses editing software to slow it down and zoom but cuts the most obvious part for his audience.

Alaix 🇫🇷 (@heyimalaix) 's Twitter Profile Photo

I have to react because it’s so dumb, it’s just nvidia stuff, if it was activision it would be from them but I guess people are too dumb

Freund (@freund_cod) 's Twitter Profile Photo

Alaix 🇫🇷 This guy really just saw the word "camera" and made up that Activision is secretly using your webcam or something. Yes, NvCamera64.dll is Nvidia Ansel. It's an in-game camera that lets you take photographs and has nothing to do with your webcam. It is included with the Nvidia

<a href="/HeyImAlaix/">Alaix 🇫🇷</a> This guy really just saw the word "camera" and made up that Activision is secretly using your webcam or something.

Yes, NvCamera64.dll is Nvidia Ansel. It's an in-game camera that lets you take photographs and has nothing to do with your webcam. It is included with the Nvidia
Freund (@freund_cod) 's Twitter Profile Photo

Similar things happen in current Warzone. The hitbox for the legs can sometimes be misaligned with the player model when standing on uneven surfaces. It seems to happen after jumping but I don't know if that's the only case. This is not a huge problem but obviously something

Freund (@freund_cod) 's Twitter Profile Photo

Great example of how health regen buffs can affect a gunfight in BO6, posted by u/India_Golf99 on Reddit. In this clip the enemy appears to survive way too many hits, but theater mode shows that the enemy actually used a Stim shot as well as War Cry, both of which sped up

GamerDoc (@itsgamerdoc) 's Twitter Profile Photo

I saw this video on "Call of Shame." That guy has no credibility within the anti-cheat space, nor does he know what he is talking about. I have been around the industry for 3 years and have a working job within the anti-cheat space for 5 years. "Call of Shame" is just a mega

Freund (@freund_cod) 's Twitter Profile Photo

I made this computer vision "anti-cheat" test script with Grok in about two hours. It's incredibly basic and barely works; it's clearly not PhD-level. But if I kept working on it and actually trained the model on Call of Duty datasets, it could become better. It wouldn't be too

Freund (@freund_cod) 's Twitter Profile Photo

I solved a small Warzone mystery, that no one knew about anyway, but yeah. I've seen some posts and clips of the scoreboard sometimes showing that you dealt more than enough damage for a kill after the gulag, even though the enemy lived and clearly did not regenerate any HP. Is

Freund (@freund_cod) 's Twitter Profile Photo

Here is a rare clip showing an actual damage inconsistency in Warzone (Plunder) that I thought was interesting. I wanted to figure out what happened and it turns out there's a bug that makes your bullets deal little to no damage, only when firing in semi-auto, for a short

Fu5e (@fffu5e) 's Twitter Profile Photo

#BO7 Beta tick rate looks to be the same ~64 tickrate as every year. Below are server-side packets captured over a 1-minute period. Rate indicated in red with an average indicated in blue. Btw it's an AWS server in SF, not Azure: us-west-1.compute.amazonaws.com

#BO7 Beta tick rate looks to be the same ~64 tickrate as every year. Below are server-side packets captured over a 1-minute period. Rate indicated in red with an average indicated in blue.

Btw it's an AWS server in SF, not Azure: us-west-1.compute.amazonaws.com