Dobos Bence (@dobosbence) 's Twitter Profile
Dobos Bence

@dobosbence

ID: 50348329

linkhttp://dobosbence.wordpress.com calendar_today24-06-2009 16:12:22

619 Tweet

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Dobos Bence (@dobosbence) 's Twitter Profile Photo

Remodelling this cozy labor from the Prometheus from a #C64 game in Blockbench. Now how can I open it in Defold, I hoped for textured models at the end...

Remodelling this cozy labor from the Prometheus from a #C64 game in Blockbench. Now how can I open it in Defold, I hoped for textured models at the end...
Locomalito (mostly offline) (@locomalito) 's Twitter Profile Photo

#Gaurodan is here! The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system. Gryzor87 ♫ Download at locomalito.com

Jörg Karwath (@joeyvc64) 's Twitter Profile Photo

Ok, let's drop some more Lemmings on C64. This time with terrain detection. Currently I'm working on a sprite multiplexer that supports interlacing as a fall back, let's see how this works out...

Marcos (@marcoshealey) 's Twitter Profile Photo

More time travelling dev adventures with my C64 LittleBigPlanet project - Added text bubbles (c64 nerds might notice how they overlap the border, am pleased with that!) and tinkered with sound some more, still fumbling around in Goat Tracker but feel I am slowly making progress

Mike Turitzin (@miketuritzin) 's Twitter Profile Photo

I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!

I just released my video about the engine (and game) I've been working on.

The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.

Link in the reply!

This is my first YouTube video and it took forever - please repost!