deeeps (@deeepsig) 's Twitter Profile
deeeps

@deeepsig

building figma for maps @cartiquemaps

ID: 1753426522281828352

linkhttp://cartique.deeepsig.me calendar_today02-02-2024 14:34:05

135 Tweet

24 Takipçi

153 Takip Edilen

Raphael Salaja (@raphaelsalaja) 's Twitter Profile Photo

this might be a wild take, but i’m honestly just tired of how new apps gets marketed these days. launches now feel more like perfume ads than actual product releases. all this manufactured hype and dramatic trailers that have nothing to do with the actual product, it feels like

deeeps (@deeepsig) 's Twitter Profile Photo

I'm in awe! I don't remember the last time I felt like this for a hardware product. ( wonder how nightmares would show up)

Yaza Games | Scriptorium: Master of Manuscripts! (@yazagames) 's Twitter Profile Photo

It will cost you $0 to RT that SCRIPTORIUM PLAYTEST IS NOW LIVE 🎉 We’ve poured our hearts into this build, and we can’t wait to see your most magnificent medieval designs ❤️ Play for free on Steam until July 10!

Anthropic (@anthropicai) 's Twitter Profile Photo

Anthropic staff realized they could ask Claude to buy things that weren’t just food & drink. After someone randomly decided to ask it to order a tungsten cube, Claude ended up with an inventory full of (as it put it) “specialty metal items” that it ended up selling at a loss.

Anthropic staff realized they could ask Claude to buy things that weren’t just food & drink. 

After someone randomly decided to ask it to order a tungsten cube, Claude ended up with an inventory full of (as it put it) “specialty metal items” that it ended up selling at a loss.
Maxime (@maximeheckel) 's Twitter Profile Photo

my friend Kenneth Pirman 🔮 and I started toying with terrain/map generation to build beautiful little dioramas so far we got chunking, level of detail, and other fun stuff like: - topography lines - sediment layers - proper lighting/shadows r3f.maximeheckel.com/webgpu/terrain…

Geoffrey Litt (@geoffreylitt) 's Twitter Profile Photo

I’ve noticed people who have good creative ideas usually know tons of things. Good researchers have read a lot of papers. Good musicians have listened to a lot of songs. Not only that, they generally have strong opinions about what’s good/bad out there. I wonder why? I

Benji (@benjigamedev) 's Twitter Profile Photo

the next generation of successful indie devs are currently learning their craft releasing terrible free games on itchio that nobody will ever play

Hagl COMMISSION OPEN (@pixel_hagl) 's Twitter Profile Photo

My art is good, the algorithm just ignores me My art is good, the algorithm just ignores me My art is good, the algorithm just ignores me My art is good, the algorithm just ignores me My art is good, the algorithm just ignores me

My art is good, the algorithm just ignores me 
My art is good, the algorithm just ignores me 
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
Chanpory (@chanpory) 's Twitter Profile Photo

I really love that we're embracing "vibes" and experimentation within design teams again. We lost our design souls when got too obsessed with user research, metrics, and double diamond processes. All of us got into design because of the feels!