Daniel Wolf (@daniel_s_wolf) 's Twitter Profile
Daniel Wolf

@daniel_s_wolf

Father, software developer, and author of @RhubarbLipSync. He/him.

ID: 1924459254

calendar_today01-10-2013 20:09:57

87 Tweet

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Chris Kalmar 🦋 @chriskalmar.dev (@chriskalmar) 's Twitter Profile Photo

Serious productivity boost for reading code on GitHub. 1️⃣. Go to any repo you are interested in on GitHub. 2️⃣. Replace "github" with "github1s" (one + s) in the browser address bar. 3️⃣. Enjoy browsing code like you would in VS Code. This is huge 🔥

Daniel Wolf (@daniel_s_wolf) 's Twitter Profile Photo

I've started work on a PoC for Rhubarb Lip Sync 2. As a first step, I created WikiPronunciationDict, a multilingual pronunciation dictionary based on data from Wiktionary. This should help me support languages other than English. github.com/DanielSWolf/wi…

Daniel Wolf (@daniel_s_wolf) 's Twitter Profile Photo

I was shocked when I saw a screenshot of abusive comments on Ron Gilbert - Not here anymore, on Mastodon now's blog this morning. I happen to be whole-heartedly looking forward to Return. It makes me sad that there seems to be a group of people bent on spoiling the fun for players and the dev team alike.

Gugames (@gugames_eu) 's Twitter Profile Photo

#TriviaThursday In "Where Wolf?" you play as a (duh) werewolf. His name is Daniel. And he's a wolf. His name is a nod to Daniel S Wolf, the author of Rhubarb Lip Sync - even if this game has no voice acting and no lip sync 😁 gugames.itch.io/where-wolf

#TriviaThursday 
In "Where Wolf?" you play as a (duh) werewolf. His name is Daniel. And he's a wolf.

His name is a nod to Daniel S Wolf, the author of <a href="/RhubarbLipSync/">Rhubarb Lip Sync</a> - even if this game has no voice acting and no lip sync 😁

gugames.itch.io/where-wolf
Gugames (@gugames_eu) 's Twitter Profile Photo

🗓️ROAD TO TWOAF (13/30) The game will feature lip sync using Rhubarb by Daniel Wolf. It took more than 6 hours to compute lip sync data for all the lines in the game, so please notice it when you play. BTW Rhubarb is SO easy to use, if your game is voiced check it out!

Daniel Wolf (@daniel_s_wolf) 's Twitter Profile Photo

German computer magazine c't just named Thimbleweed Park one of the "20 most important games of the year". They especially point out the "funny dialogues", "great retro design", and "first-rate voice actors". I couldn't agree more! 🙂

German computer magazine c't just named <a href="/thimbleweedpark/">Thimbleweed Park</a>  one of the "20 most important games of the year". They especially point out the "funny dialogues", "great retro design", and "first-rate voice actors". I couldn't agree more! 🙂
Daniel Wolf (@daniel_s_wolf) 's Twitter Profile Photo

It's done! 🙃 I managed to hack ScummVM and implement a new cel scaler that looks much better for certain types of cartoon graphics. Now I can finally re-play Leisure Suit Larry 7 and see if it lives up to my memories! github.com/scummvm/scummv…

Daniel Wolf (@daniel_s_wolf) 's Twitter Profile Photo

Before release automation, publishing a new Rhubarb version took me an hour. Now I just have to tag a commit, and the CI systems automatically create a GitHub release for me, complete with Windows, Max, and Linux binaries! 😍

Before release automation, publishing a new Rhubarb version took me an hour. Now I just have to tag a commit, and the CI systems automatically create a GitHub release for me, complete with Windows, Max, and Linux binaries! 😍