Vladimír Vondruš (@czmosra) 's Twitter Profile
Vladimír Vondruš

@czmosra

Graphics dev, creator of m.css and #MagnumEngine. Sometimes using physical and virtual cameras to produce questionable art. ⏩ bsky.app/profile/mosra.…

ID: 1537427036

linkhttp://magnum.graphics calendar_today21-06-2013 22:00:42

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pikuma.com (@pikuma) 's Twitter Profile Photo

I have been working as a programmer since the Mesozoic Era and I am ashamed to confess I did not know about this technique. Now I know why all the submenus I've created in the past behaved weirdly.

Ben Golus⚠️⭕ (@bgolus) 's Twitter Profile Photo

I think I finally have a procedural grid shader I'm happy with. Zero aliasing, and in my eyes significantly better looking than an implementation that could previously be considered closest to "ground truth", a filtered pulsetrain or super sampled texture.

I think I finally have a procedural grid shader I'm happy with. Zero aliasing, and in my eyes significantly better looking than an implementation that could previously be considered closest to "ground truth", a filtered pulsetrain or super sampled texture.
Guy Dupont (@gvy_dvpont) 's Twitter Profile Photo

Introducing: ✨ Scopin' Sans ✨ A open source typeface JUST for hardware nerds. See your text as it was meant to be seen (as serial data on an oscilloscope)... 🧵

Latif Nasser (@latifnasser) 's Twitter Profile Photo

Then I googled “Zoozve” and got no results, literally zero results in English. Only results were in Czech and they were about zoos. Not what I was looking for.

Then I googled “Zoozve” and got no results, literally zero results in English. Only results were in Czech and they were about zoos. Not what I was looking for.
Ignacio Castaño (@castano) 's Twitter Profile Photo

I'm excited to announce that Spark⚡️ 1.0 is finally out! ludicon.com/spark/ Spark is the culmination of over a year of dedicated research and development, built upon a solid foundation of years of experience in GPU compression technology. What sets Spark apart?

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Excellent blog post about gamedev in Rust. This also discusses the problems of ECS and how Rust gamedev basically requires generational arenas to work. I also discussed generational arenas in C++20 renderer in my latest SIGGRAPH talk. loglog.games/blog/leaving-r…

Brian Merchant (@bcmerchant) 's Twitter Profile Photo

This Australian data scientist has some thoughts about AI and the current state of his industry ludic.mataroa.blog/blog/i-will-fu…

This Australian data scientist has some thoughts about AI and the current state of his industry

ludic.mataroa.blog/blog/i-will-fu…
Boyan Slat (@boyanslat) 's Twitter Profile Photo

Congratulating #CrowdStrike for reaching its carbon neutrality targets six years early through its disruption of global air traffic today!

Bret Victor (@worrydream) 's Twitter Profile Photo

A small request: If you think this work is interesting, consider sharing it with someone you know who is "not a computer person". dynamicland.org

Stefan (@schteppe) 's Twitter Profile Photo

You know that legacy code some guy wrote and then left the company? Now you have to maintain that code, but no one really knows how it works. With AI, you can now ✨generate✨ this kind of code!