Tom Clabault (@clabaultt) 's Twitter Profile
Tom Clabault

@clabaultt

Path Tracing, PBR, GPU/Shaders/GPGPU, Software Optimization

ID: 1850919811242471424

linkhttps://tomclabault.github.io/ calendar_today28-10-2024 15:17:35

131 Tweet

170 Takipçi

88 Takip Edilen

𝚐𝔪𝟾𝚡𝚡𝟾 (@gm8xx8) 's Twitter Profile Photo

Analyzing Modern NVIDIA GPU cores PAPER: arxiv.org/abs/2503.20481 Reverse engineers NVIDIA GPU cores, detailing issue logic, register caching, memory pipelines, and hardware-compiler interaction. Integrates findings into a simulator with 13.98% MAPE on RTX A6000—outperforming

Analyzing Modern NVIDIA GPU cores

PAPER: arxiv.org/abs/2503.20481

Reverse engineers NVIDIA GPU cores, detailing issue logic, register caching, memory pipelines, and hardware-compiler interaction. Integrates findings into a simulator with 13.98% MAPE on RTX A6000—outperforming
Nikita Lisitsa (@lisyarus) 's Twitter Profile Photo

Updated my MIS blog article with some more details on how Veach defines a one-sample estimator in his '97 thesis and how it relates to the rest of the article: lisyarus.github.io/blog/posts/mul…

Updated my MIS blog article with some more details on how Veach defines a one-sample estimator in his '97 thesis and how it relates to the rest of the article: lisyarus.github.io/blog/posts/mul…
Jiayin Cao (@jiayin_cao) 's Twitter Profile Photo

Here is a new blog post of mine, where I dive deep into the theory and math behind ReSTIR GI. Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed. agraphicsguynotes.com/posts/understa…

Here is a new blog post of mine, where I dive deep into the theory and math behind ReSTIR GI.  

Big thanks to <a href="/nmkettunen/">Markus Kettunen</a> for verifying the theory, reviewing the article, and catching a key detail I had missed. 

agraphicsguynotes.com/posts/understa…
Yining Karl Li (@yiningkarlli) 's Twitter Profile Photo

For their 20th anniversary, Evermotion has a new free insanely detailed 3D scene available for download, including both an exterior forest and a house with full interior. What an amazing resource! evermotion.org/shop/show_prod…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions developer.nvidia.com/blog/path-trac…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs developer.nvidia.com/blog/path-trac…

Vladimir Komarov (@vrkomarov) 's Twitter Profile Photo

Tried DLSS RR in my path tracer and it's pure magic. I think it's quite expensive for games (~7ms for this image on laptop 3080), but for previz in path tracing it's really good, very resposive and high quality

Tzu-Chieh Chang (@tzuchieh_chang) 's Twitter Profile Photo

Implemented BSDF evaluation and PDF query for microfacet-based normal mapping to support more light transport algorithms. For dielectrics, I need to make some adjustments to the equations in the original paper. Now I need to find a beautiful scene and test it.😉

Implemented BSDF evaluation and PDF query for microfacet-based normal mapping to support more light transport algorithms. For dielectrics, I need to make some adjustments to the equations in the original paper. Now I need to find a beautiful scene and test it.😉
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Worth watching presentation, also provides some background info on how ReSTIR came to be and where it is heading: "ReSTIR: Traveling the Path of Reuse" youtube.com/watch?v=MRg91Z…

Vivek Galatage (@vivekgalatage) 's Twitter Profile Photo

Curious to know how many cycles each CPU instruction costs? The instruction matrix from Google's highway (a cross-platform SIMD library) has interesting details. github.com/google/highway…

Curious to know how many cycles each CPU instruction costs?

The instruction matrix from Google's highway (a cross-platform SIMD library) has interesting details.

github.com/google/highway…