Tom Clabault
@clabaultt
Path Tracing, PBR, GPU/Shaders/GPGPU, Software Optimization
ID: 1850919811242471424
https://tomclabault.github.io/ 28-10-2024 15:17:35
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Here is a new blog post of mine, where I dive deep into the theory and math behind ReSTIR GI. Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed. agraphicsguynotes.com/posts/understa…
For their 20th anniversary, Evermotion has a new free insanely detailed 3D scene available for download, including both an exterior forest and a house with full interior. What an amazing resource! evermotion.org/shop/show_prod…