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@blomidev

Working on TaleKeep - a colony survival RPG in the style of medieval woodblock prints.

ID: 1311834470354489345

calendar_today02-10-2020 01:04:53

61 Tweet

146 Takipรงi

170 Takip Edilen

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The peasant has decided to climb a mountain in order to celebrate the fact that Conflict Chronicle can now support mountains... Definitely need to do a jump animation soon. #gamedev #indiedev #unity3d

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#inktober Day 31 - The peasant's compound has become a bit of a fortress. He has built a wooden gatehouse, and more walkable ramparts. And with that, my weird version of Inktober is complete. #gamedev #indiedev #unity3d

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I've disappeared for a bit to focus on learning HLSL to give my character rig 8 camera angles. The character is animated in 3D, with a shader deciding which drawing to show based each body part's rotation. #gamedev #madewithunity #isometric #indiedev

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Tomorrow, I'm starting my own weird version of Inktober. I will (attempt to) add one new art asset per day for 31 days. I've learned a lot in the past 2 years, but it's still pretty daunting. Wish me luck! #gamedev #madewithunity #inktober2022 #indiedev #medievalart

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Weird Inktober Day 1: The peasant has been totally nude for a little too long, so I've given him a shirt. Check out how it looks on its own, as well as animated on the character. #gamedev #indiedev #inktober2022 #madewithunity #medievalart

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Update: I had to board a flight for an emergency, so I'll need to postpone Inktober. My weird Inktober gets even weirder. On my return, I'll continue producing one art asset a day. Thanks to everyone who's shown interest so far, and I hope that the rest of it is worth the wait.

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Hey everyone! My Inktober didn't go exactly as planned (I say, needlessly, in December). Instead, I will continue under a "Monk Mode" moniker, with 9 more posts to make the total an even 10.

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2022 "Monk Mode" 2/10 Here is the start of a rock terrain type. It was really difficult to get it looking "rocky" in the style while matching well with the other terrain types. You can also see the beginnings of a map editor! #gamedev #indiedev #madewithunity #medievalart

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2022 Monk Mode 3/10 Continuing on the rock terrain type, I've added a Cliff set which allows me to make the rocks higher. Dirt cliffs around the map begone! #gamedev #indiedev #madewithunity #medievalart

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2022 Monk Mode 4/10 Finishing up the rock terrain type with some slopes! Now the character can climb up shallow rock faces without jumping. Stick around to the end of the short video to see how I've used the finished rock terrain type. #gamedev #indiedev #madewithunity

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2022 Monk Mode 5/10 Today I added some little stones to break up the grid pattern that can form on the borders of different terrain types. The stones work on all types of terrain. #gamedev #indiedev #madewithunity #medievalart

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2022 Monk Mode 6/10 Continuing on the idea of small details to break up the grid, I've added some sparse grass! I'm not exactly sure about the level of detail that this style can support, but it can't hurt to push it a little! #gamedev #indiedev #madewithunity #medievalart

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2022 Monk Mode 7/10 I decided to start something a little more man-made! These cobblestones will eventually be used as the foundation for buildings. #gamedev #indiedev #madewithunity #medievalart

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2022 Monk Mode 9/10 Today I've drawn some stacked log foundation. This might be used for dirt ramparts behind palisade walls, or as foundation for wooden buildings. #gamedev #indiedev #madewithunity #medievalart

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2022 Monk Mode 10/10 I've added ramps in the same stacked wood style. This concludes Monk Mode for now. Next time I might be tackling art for the building system! #gamedev #indiedev #madewithunity #medievalart

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It's about time to show off what I've been working on. Introducing TaleKeep, a peasant-hopping town simulation RPG set in a storybook medieval world. #gamedev #indiedev #madewithunity #medieval