Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile
Adrián Barahona-Ríos

@adrianbhaudio

Audio machine learning engineer @playstation | CS PhD @iggiphd, @UniOfYork | Sound Synthesis / Game Audio / Procedural Sound Design / DSP. York | Málaga

ID: 938721399472082944

linkhttp://www.adrianbarahonarios.com calendar_today07-12-2017 10:46:37

47 Tweet

355 Takipçi

1,1K Takip Edilen

Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile Photo

Thrilled to have the opportunity to present my paper "Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds" at the Sound and Music Computing Conference, which this year happens to be in Málaga, my hometown! Have a read here: smc2019.uma.es/articles/P1/P1…

Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile Photo

Thrilled my demo 'Procedural Audio Models for Video Games with Chunity' got accepted to the Audio Developer Conference! See you in London in November #adc19 #phdchat #GameAudio

Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile Photo

First 12000 epochs of a GAN (using the WaveGAN architecture) learning to synthesise footsteps sound effects. Quite promising results so far! Next step: class conditioning. #phdchat #deeplearning #gameaudio #proceduralaudio

Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile Photo

Conditional generation using waveGAN. Interesting to see how the label (concrete, gravel, carpet and wood) affects the synthesised sound over time, considering they are all generated by the same noise vector. #GameAudio #proceduralaudio #DeepLearning #phdchat

Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile Photo

For those of you who didn't make it to the audiodevcon this year, here is a short video of the procedural audio models with Chunity demo. It features several simple models (impact, a fan, rain & wind) to get started. Get the code here: github.com/adrianbarahona… #gameaudio #phdchat

Adrián Barahona-Ríos (@adrianbhaudio) 's Twitter Profile Photo

Spectrogram visualisation of the training process of a conditional waveGAN architecture learning to synthesise knocking sound effects with different emotions. Cool to see how the label makes them diverge over time! #DeepLearning #gameaudio #sounddesign