sᴄᴏᴛᴛ ᴅᴀʀʙʏ (@_scottdarby) 's Twitter Profile
sᴄᴏᴛᴛ ᴅᴀʀʙʏ

@_scottdarby

Freelance Creative Technologist // WebGL Dev // Shader Conjurer // Houdini Wrangler

ID: 15095079

linkhttps://scottdarby.com calendar_today12-06-2008 09:36:38

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sᴄᴏᴛᴛ ᴅᴀʀʙʏ (@_scottdarby) 's Twitter Profile Photo

It wouldn't be Mars without some swirling dust storms 🌀🌀🌀 I'm using GPGPU particles & sampling the heightmap, so the points move along the surface of the terrain, the car bounding sphere car perturbs the particles, based on the car velocity #threejs #webgl #glsl

Renaud Vandeghen (@rvandeghen) 's Twitter Profile Photo

🚀 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 is out! We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. arxiv.org/abs/2505.19175 🧵👇

Chong Zeng (@iam_ncj) 's Twitter Profile Photo

What if a Transformer could render? Not text → image. But mesh → image — with global illumination. No rasterizers. No ray-tracers. Just a Transformer without per-scene training. RenderFormer does exactly that. #SIGGRAPH2025 🔗microsoft.github.io/renderformer

What if a Transformer could render?
Not text → image.
But mesh → image — with global illumination.

No rasterizers. No ray-tracers. Just a Transformer without per-scene training.

RenderFormer does exactly that.

#SIGGRAPH2025 
🔗microsoft.github.io/renderformer
sᴄᴏᴛᴛ ᴅᴀʀʙʏ (@_scottdarby) 's Twitter Profile Photo

Loving some of the data images generated by SOGS compression for Gaussian Splats that I'm using with PlayCanvas - they look like art pieces in themselves. This one is titled "Quaternions" #WebGPU #PlayCanvasEngine #SOGS #GaussianSplatting

Loving some of the data images generated by SOGS compression for Gaussian Splats that I'm using with <a href="/playcanvas/">PlayCanvas</a> - they look like art pieces in themselves. 

This one is titled "Quaternions"

#WebGPU #PlayCanvasEngine #SOGS #GaussianSplatting
Will Eastcott (@willeastcott) 's Twitter Profile Photo

Will we soon see 3D Gaussian Splat-based video games? @PlayCanvas now lets you: ⚛️ Use physics in splat-based scenes ☀️ Cast shadows onto splats 💡 Dynamically relight splats Link to browser demo is 👇

Alexandre Morgand (@almorgand) 's Twitter Profile Photo

"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction" TL;DR: differentiably extract a mesh including both vertex locations and connectivity only from Gaussian parameters. Gradient flow from the mesh to GS

"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient
Surface Reconstruction"

TL;DR: differentiably extract a mesh including both vertex locations and connectivity only from Gaussian parameters. Gradient flow from the mesh to GS
sᴄᴏᴛᴛ ᴅᴀʀʙʏ (@_scottdarby) 's Twitter Profile Photo

Testing animating a gaussian splat with a vertex animation texture. The splat was taken into Houdini, converted to a grid of control points + animated with a soft body sim. I'm using these control points to move the gaussian positions over time. Rendered in PlayCanvas #webgpu

Brad Krajina (@bradkrajina) 's Twitter Profile Photo

Select your cell: I'm prototyping an interactive sc RNA-seq portal where the UMAP is dynamically linked to morphing 3D artistic renders of each cell type. You can play with the initial build below.

sᴄᴏᴛᴛ ᴅᴀʀʙʏ (@_scottdarby) 's Twitter Profile Photo

A little scan of this amazing mechanical butterfly artwork at Naia Museum superspl.at/view?id=998748… Not bad for a phone camera in low-light. Scanned with Scaniverse. #3DGS #GaussianSplat

ア (@yuruyurau) 's Twitter Profile Photo

a=(y,d=(mag(k=5*cos(i/48),e=5*cos(y/9))/(6+i%4))**4+4)=>point((q=k*(3+e/2*sin(d*8+k/9-t))-3*sin(k*d/3)-~(i&1)*80)*sin(c=d-t/9+i%5)+200,q*cos(c-i%2+i%5*3+7)+200) t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,96);for(t+=PI/60,i=3e4;i--;)a(i/799)}//#つぶやきProcessing