
Johnny Verbeek
@iultimatelp
23 years old, Indie Game Dev @nexus_thegame, Former @KingArtGames @R3PLICAspace @PlayDaysOfWar, hobby musician and average biking enjoyer. he/him
ID: 3006102957
https://jverbeek.de 30-01-2015 18:28:27
1,1K Tweet
155 Followers
202 Following

Here's a small helpful thing I've been doing for NEXUS: A World Beyond from the beginning on: embedding the P4 changelist into the build, so I can see it in-game: gist.github.com/iUltimateLP/63β¦ cc:ing @_benui as always :P



If you're by any chance at the devcom - developer community, feel free to stop by and say Hi! I'm also holding a talk about how I made realistic cable physics for NEXUS: A World Beyond π :) Can't wait!


It's only a couple of days until devcom - developer community and gamescom π Let us know whether you want to stop by and say Hi! To celebrate, we'll drop a few more shots from our favourite floating island every day πβπ³π± #indiedev #gamedev #madewithunreal Unreal Engine

ππ¨π» #indiedev #gamedev #ue4 #madewithunreal Unreal Engine STYLIZED STATION



I learnt about Perforce Software branches today, and #Helix implements them in a really nice way! For me, and for game dev, the best VCS out there :)

Hey @[email protected] π§ββοΈ, what was the reason for abandoning the UViewport and FUMGViewportClient stuff? I adopted it and it seems to work pretty good, it just seems to look a bit off compared to the actual scene.


