Inan Evin (@inanevin0) 's Twitter Profile
Inan Evin

@inanevin0

Making games, game assets & custom engines(lol). Engine Programmer @HypeHypeInc Developing #linaengine on the side. github.com/inanevin

ID: 851579108

linkhttp://inanevin.com calendar_today28-09-2012 19:07:14

462 Tweet

388 Followers

228 Following

Inan Evin (@inanevin0) 's Twitter Profile Photo

my engine is all ready for global game jam, imma take a shot each time it crashes during the jam and possibly get very drunk. i got all editor tools, game packaging, c++ dll hot reloading done, now time to test :) #gamedev #indiedev #fgj25 #linaengine

my engine is all ready for global game jam, imma take a shot each time it crashes during the jam and possibly get very drunk. i got all editor tools, game packaging, c++ dll hot reloading done, now time to test :) #gamedev #indiedev #fgj25 #linaengine
Inan Evin (@inanevin0) 's Twitter Profile Photo

Couple more hours left on #GGJ25, my engine is holding up, had a lot less crashes than expected but that's because stuff chose not to work instead of crashing :) we're making a game about cooling angry sauna folks with bubble guns, random as always. #indiedev #gamedev #ggj2025

Couple more hours left on #GGJ25, my engine is holding up, had a lot less crashes than expected but that's because stuff chose not to work instead of crashing :) we're making a game about cooling angry sauna folks with bubble guns, random as always. #indiedev #gamedev #ggj2025
Inan Evin (@inanevin0) 's Twitter Profile Photo

Its a wrap for #GGJ25 and Saunastein is ready! Made in Lina Engine with 🖤. It has been an epic 48 hours with a superb team! #indiedev #gamedev

Inan Evin (@inanevin0) 's Twitter Profile Photo

“Hire system thinkers for complex infrastructure challenges.” all this fuss to say: use AI to prototype if you don’t know how to code a particular domain, then hire people who do.

Inan Evin (@inanevin0) 's Twitter Profile Photo

I sometimes dislike C++ community much as I dislike Rust community. Bunch of evangelist hitting the “skill issue” line. No this is not only just a skill issue, all skilled senior engineers know not to be a radical dumb cult member of any language or paradigm. When a language you

Inan Evin (@inanevin0) 's Twitter Profile Photo

getting ready for #GGJ26, added a prefab system to my engine. you can export an entity hierarchy (and data) as a template and import back anywhere. in-scene templates are locked and kept as reference only unless unlocked, supports nesting! #gamedev #indiedev

Inan Evin (@inanevin0) 's Twitter Profile Photo

gpu particle system in my engine, running 5 compute dispatches, N particles per visible-active system. emission and material properties are hot-reloadable! currently only billboard rendering, thinking of what to do next, maybe trails/stretching particles. #indiedev #gamedev

Inan Evin (@inanevin0) 's Twitter Profile Photo

its a wrap for #GGJ26 , we made a game on my custom engine #stakeforge. It has definitely-not-Max-Payne protagonist, bullet time and quite a lot of saunas, check out the video! youtu.be/EDNCNW5l_3Q #gamedev #cpp #indiegame #indiedev

its a wrap for #GGJ26 , we made a game on my custom engine #stakeforge. It has definitely-not-Max-Payne protagonist, bullet time and quite a lot of saunas, check out the video! youtu.be/EDNCNW5l_3Q

#gamedev #cpp #indiegame #indiedev
Jarkko Lempiäinen (@jarkkopfc) 's Twitter Profile Photo

I’ve been AI-coding a lot the past couple of months, and it’s amazing how quickly you can implement features. The issues I keep running into are non-functional requirements (NFRs). The generated code is often sub-optimal in performance and memory, and it’s not well structured