Krystian Komisarek (@imaginaryblend) 's Twitter Profile
Krystian Komisarek

@imaginaryblend

#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)

ID: 1041490664993812481

linkhttps://www.fab.com/sellers/ImaginaryBlend calendar_today17-09-2018 00:54:59

321 Tweet

9,9K Followers

172 Following

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

I've added dirt and wetness. I also implemented a custom SDF generator for spline meshes to improve surface masking. The Fluid Flux 3.0 is planned for October—stay tuned! :)

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

I'm having fun testing the new buoyancy system - applying just a single force to steer the boat (green arrow). 🚤 I have to implement a foam generator next. The example vehicle will be included in the demo :) #UnrealEngine5 #gamedev

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D #vfx #UnrealEngine

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

I've made some slight lighting improvements! 🌊 The shader now simulates sunlight absorption when the geometry is underwater inside a tunnel.

80 LEVEL (@80level) 's Twitter Profile Photo

Turn into a shark and flood the world with water to solve puzzles in Shark Rain, an upcoming "shark-based shooter" made using Krystian Komisarek's Fluid Flux. See more: 80.lv/articles/turn-… #games #gamenews #videogames #gamedev #gamedevelopment #indiegame #indiedev

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

My first experiment with stylized water! :) It's based on modifying the surface normal vector depending on the camera vector and some extra emissive rim light.

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

I am testing a new single-pass interaction fluid solver implemented for simulating motorboat trails! It seems stable and almost as efficient as a classic ripple solver :) I can't wait to integrate it into Fluid Flux!