
Simon
@iced_coffee_dev
Funemployed ex-(Google/game dev). I code things, mostly game related, sometimes not.
ID: 1256315026639593474
https://www.youtube.com/channel/UCEwhtpXrg5MmwlH04ANpL8A 01-05-2020 20:10:24
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SPWI global illumination in 3D with Radiance Cascades and Garrett Johnson 🦋's three-mesh-bvh. Probes are placed in screen-space and trace world-space intervals into a BVH. Resolves offscreen emitters and occluders; memory use tied to screen. Zero-shot, no noise, and fixed cost.





