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@ibuiltmyowngpu
I do graphics stuff, like ray tracing, but I also built SVGPU, which isn't actually a GPU. All views/opinions here are my own, not those of my employer, NVIDIA.
ID: 81651592
11-10-2009 18:15:20
67 Tweet
46 Followers
130 Following
This is the last I heard on coherence in rt, and I invented the same idea as PhD student, published in HPG's poster session in 2017, albeit I added the compute shader pass a bit later that simply reads the cell count and bins directly avoiding two passes. developer.download.nvidia.com/video/gputechc…
I like this, the notion about hand optimizing shader code with a profiler being crucial, however, I would have disagreed that CPU code should be auto-generated, today I don't have an argument, the poster child of CPU renderers is in hardware.. …aryofagraphicsprogrammer.blogspot.com/2008/09/shader…