IamTheRoo (@iamther00) 's Twitter Profile
IamTheRoo

@iamther00

🕙 Full-time Creator 🔸 Technical Artist @Globant 🔸 Unreal Engine • Houdini • Blender • Procedural Art • Pipeline 🔸 ✝️🇨🇺🇺🇾

ID: 1210766222393917440

linkhttps://iamtheroo.com/ calendar_today28-12-2019 03:35:52

2,2K Tweet

152 Followers

333 Following

Rayner (@raynerbestard) 's Twitter Profile Photo

Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...🙏 #IndieDevs #IndieGameDev #UnrealEngine

Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...🙏
#IndieDevs #IndieGameDev #UnrealEngine
Craig Eickhoff (@craigmation) 's Twitter Profile Photo

Man, I know my outreach here is limited but I just got laid off at 2K after working on BioShock 4 for a year and a half. To say I'm gutted is a complete understatement. If anyone is in need of a friendly, fast and heavily driven animator with a lot of games experience, hit me up

Taha Torabpour (@tahatorabpour) 's Twitter Profile Photo

I think I've written the world's fastest Blender exporter. It exports full levels in 9 milliseconds. Check out this video where I show live editing of levels from blender, and it updates instantly in the game. For some context: Okay, since the beginning of development on this

Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Training a new AI model is much like compiling a program. Except that the compiler takes 3 months to do the job. And the power company sends you a bill for $1,000,000,000. In both cases, you just kind of hope it works. No pressure!

Dylan Browne (@dylserx) 's Twitter Profile Photo

In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset Avaliable mid Dec #GameDev #VFX

IamTheRoo (@iamther00) 's Twitter Profile Photo

I’m mostly an “art” person but I like to code even though I have LOTS to learn. Lately I’m feeling the urge to create a simple rendering/game engine 🤷🏾‍♂️. The intrusive thoughts are winning PLEASE HELP 🤣

IamTheRoo (@iamther00) 's Twitter Profile Photo

Ok, we had pillow talk (me and those intrusive thoughts), and there'll be no engine, no realtime-renderer. This is it...see ya' all on Monday...(I hope so😵‍💫)

Ok, we had pillow talk (me and those intrusive thoughts), and there'll be no engine, no realtime-renderer. This is it...see ya' all on Monday...(I hope so😵‍💫)
Rodrigo (@rodroeq) 's Twitter Profile Photo

Yesterday we had a stream where we shared a little of Witherbloom. I've put so much love into this game from rigging, to animation attacks, dodges, locomotion, enemies... Here's sneak peek of what this amazing team is doing. #animation #gameplay #IndieGameDev #UnrealEngine5

Jan (@janhebein) 's Twitter Profile Photo

Most people wait until they're "ready." I started learning Houdini before knowing what a polygon was. That's why it worked. Don't wait for confidence. You get it by starting clueless and staying consistent.

IamTheRoo (@iamther00) 's Twitter Profile Photo

So this will be all for this weekend: A ray-traced sphere with normals per ray. Understanding the foundational math has been enlightening, just scratching the surface../I'll definitely need a couple more weekends to finish 😆

So this will be all for this weekend: A ray-traced sphere with normals per ray. Understanding the foundational math has been enlightening, just scratching the surface../I'll definitely need a couple more weekends to finish 😆
ARC Now (@arcraidersnow) 's Twitter Profile Photo

🔥 ARC Raiders GIVEAWAY 🔥💯 🏆Ready to hit the #ArcRaiders? We're giving away 1× copy of ARCRaiders (or $40 via PayPal)!🏆 ​To enter: 1️⃣​Follow ARC Now 2️⃣​Like & Retweet this post 3️⃣​Comment your gaming platform The Giveaway ends on 30 Oct Good Luck 🤞

🔥 ARC Raiders GIVEAWAY 🔥💯

🏆Ready to hit the #ArcRaiders? We're giving away 1× copy of ARCRaiders (or $40 via PayPal)!🏆

​To enter:
1️⃣​Follow <a href="/ArcRaidersNow/">ARC Now</a>
2️⃣​Like &amp; Retweet this post
3️⃣​Comment your gaming platform 

The Giveaway ends on 30 Oct 
Good Luck 🤞
Kick Exposed (@ligma3546) 's Twitter Profile Photo

I have MORE Battlefield 6 GAME CODES to giveaway courtesy of EA! To win simply: - Follow me #1 Giveaway Plug - RT this tweet - Comment your platform of choice Picking winners over the next 24 hours. Best of luck!

I have MORE Battlefield 6 GAME CODES to giveaway courtesy of EA!  

To win simply: 
- Follow me <a href="/BestGiveawayPlg/">#1 Giveaway Plug</a> 
- RT this tweet  
- Comment your platform of choice 

Picking winners over the next 24 hours. Best of luck!
Rayner (@raynerbestard) 's Twitter Profile Photo

One of Unreal’s best-kept secrets: the Gameplay Message Subsystem. Forget casts, references, and dispatchers...it lets systems talk through Gameplay Tags, cleanly and globally. Think of it as a radio: broadcast intent once, and any listener tuned to that tag reacts. Not exclusive

One of Unreal’s best-kept secrets: the Gameplay Message Subsystem.
Forget casts, references, and dispatchers...it lets systems talk through Gameplay Tags, cleanly and globally.
Think of it as a radio: broadcast intent once, and any listener tuned to that tag reacts.
Not exclusive
Dylan Browne (@dylserx) 's Twitter Profile Photo

Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance Avaliable mid Dec #GameDev #VFX #FX #GameArt

Rayner (@raynerbestard) 's Twitter Profile Photo

In the latest versions of Unreal Engine, the Character Movement Component now allows directional gravity With the new SetGravityDirection node, it’s possible to make a character stick to walls or ceilings and move naturally (you’ll just need to adapt the input directions, of

In the latest versions of Unreal Engine, the Character Movement Component now allows directional gravity
With the new SetGravityDirection node, it’s possible to make a character stick to walls or ceilings and move naturally (you’ll just need to adapt the input directions, of