Hollowdilnik (@hollowdilnik) 's Twitter Profile
Hollowdilnik

@hollowdilnik

Striving for better Mobile VR in Unreal Engine

ID: 1334872811559653381

linkhttps://hollowdilnik.itch.io/ calendar_today04-12-2020 14:51:07

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192 Followers

52 Following

Hollowdilnik (@hollowdilnik) 's Twitter Profile Photo

You know what's better than cheap glow? Cheaper glow! I have reimplemented the Doom Glow in a vertex shader. It can now be easily instanced, and supports any convex planar shape of the glow (spline tool included). hollowdilnik.com/2022/06/20/doo…

Hollowdilnik (@hollowdilnik) 's Twitter Profile Photo

Has anyone tried to use the VK_B10G11R11_UFLOAT_PACK32 format for the scene color on Quest 2? Floating-point values in 32 bits sounds like Mobile HDR for the price of LDR, which would be invaluable for mobile VR with Unreal Engine

Hollowdilnik (@hollowdilnik) 's Twitter Profile Photo

When people said that RenderDoc should be your first stop for weird rendering problems, they weren't lying! One good look at RenderDoc was enough to track the broken modulate down to the blend operation and figure out how to trick it into (kinda) working. x.com/UnrealAlexande…