
Graham Wihlidal
@gwihlidal
Engineering Fellow (Graphics) on @UnrealEngine at @EpicGames. Former BioWare, Frostbite, and SEED.
ID: 30172755
http://www.wihlidal.com/blog 10-04-2009 05:56:08
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Today on Digital Foundry, Oliver Mackenzie takes a long overdue look at Teyon's exceptional RoboCop: Rogue City. Unreal Engine 5's high-end features are beautifully deployed to capture the original movie aesthetic - and it's excellent to play too. youtu.be/TYli86rF3X8

We continued our journey on the path (tracing) of tessellation-free displacement with RMIP, combining inverse displacement with rectangular mipmapping, yielding up to an order of magnitude faster execution. See our SIGGRAPH Asia 2023 paper for details: research.adobe.com/publication/rm…







Excitement is building for #GDC2024! Our friends at Epic Games will be presenting Nanite’s GPU-driven pipeline on Wednesday morning, which will include early observations from a D3D12 Work Graphs experiment. Don't miss their session on Unreal Engine Nanite GPU-Driven Materials!


Nanite Skinning (Skeletal Mesh Support) with Nanite Tessellation / Displacement is now working perfectly on UE5-Main branch two days later! Great work Graham Wihlidal & team, Going to enable insane things :D #UnrealEngine #UE5 #UnrealEngine5 #GameDev








We are so excited to be sharing this milestone with the industry at large hoping to spur innovation and learning from real-world production datasets! Michael Vance just shared more details about this massive dataset at ACM SIGGRAPH #rtradvances
