Graham Wihlidal (@gwihlidal) 's Twitter Profile
Graham Wihlidal

@gwihlidal

Engineering Fellow (Graphics) on @UnrealEngine at @EpicGames. Former BioWare, Frostbite, and SEED.

ID: 30172755

linkhttp://www.wihlidal.com/blog calendar_today10-04-2009 05:56:08

2,2K Tweet

5,5K Followers

955 Following

Digital Foundry (@digitalfoundry) 's Twitter Profile Photo

Today on Digital Foundry, Oliver Mackenzie takes a long overdue look at Teyon's exceptional RoboCop: Rogue City. Unreal Engine 5's high-end features are beautifully deployed to capture the original movie aesthetic - and it's excellent to play too. youtu.be/TYli86rF3X8

Tamy Boubekeur (@boubek) 's Twitter Profile Photo

We continued our journey on the path (tracing) of tessellation-free displacement with RMIP, combining inverse displacement with rectangular mipmapping, yielding up to an order of magnitude faster execution. See our SIGGRAPH Asia 2023 paper for details: research.adobe.com/publication/rm…

Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Victory over Google! After 4 weeks of detailed court testimony, the California jury found against the Google Play monopoly on all counts. The Court’s work on remedies will start in January. Thanks for everyone’s support and faith! Free Fortnite!

Graham Wihlidal (@gwihlidal) 's Twitter Profile Photo

For those attending Game Developers Conference this year, I'm giving a 60min technical lecture, "Nanite GPU Driven Materials" schedule.gdconf.com/session/nanite…

DirectX 12 (@directx12) 's Twitter Profile Photo

The DirectX team will be at GDC 2024 to showcase exciting new features! Check out our latest blog post now for a sneak peek, including a list of GDC sessions you won’t want to miss. We hope to see you there! devblogs.microsoft.com/directx/direct…

DirectX 12 (@directx12) 's Twitter Profile Photo

We're pleased to announce the release of Agility SDK 1.613.0, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! devblogs.microsoft.com/directx/agilit…

DirectX 12 (@directx12) 's Twitter Profile Photo

Excitement is building for #GDC2024! Our friends at Epic Games will be presenting Nanite’s GPU-driven pipeline on Wednesday morning, which will include early observations from a D3D12 Work Graphs experiment. Don't miss their session on Unreal Engine Nanite GPU-Driven Materials!

Vinícius Medeiros (@vinciusmedeiro6) 's Twitter Profile Photo

Looking at prototypes of old games is something I like to do a lot. Exploring the 1995 tech demo of Unreal is like looking at a time capsule, there's nothing much in it besides some levels and lighting showcase, but it's still fascinating and where it all started.

Dylan Browne (@dylserx) 's Twitter Profile Photo

Nanite Skinning (Skeletal Mesh Support) with Nanite Tessellation / Displacement is now working perfectly on UE5-Main branch two days later! Great work Graham Wihlidal & team, Going to enable insane things :D #UnrealEngine #UE5 #UnrealEngine5 #GameDev

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

New blog post! "Meshlet triangle locality matters", in which we discover an unexpected efficiency property of mesh shaders on NVidia hardware, and attempt to deal with it. Retweets appreciated! zeux.io/2024/04/09/mes…

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

Please join us virtually June 3 & 4 for Rendering Engine Architecture 2024 Conference to hear about the rendering systems used by production-proven projects at Remedy, Sony Santa Monica, 4A Games, Blizzard & EA | DICE . tinyurl.com/reac2024main To register: tinyurl.com/reac2024

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

We are so excited to be sharing this milestone with the industry at large hoping to spur innovation and learning from real-world production datasets! Michael Vance just shared more details about this massive dataset at ACM SIGGRAPH #rtradvances

Dylan Browne (@dylserx) 's Twitter Profile Photo

Extreamly happy with this haha Will never do 2D menus again! #GameDev #UnrealEngine #UE5 #RayTracing #RTXDI #DLSS #NVIDIA #TechArt #LookDev #Retro #RealTime