Giom (@guilanier) 's Twitter Profile
Giom

@guilanier

creative dev — @resn_has_no_i

ID: 42381604

calendar_today25-05-2009 09:52:37

316 Tweet

1,1K Followers

398 Following

Giom (@guilanier) 's Twitter Profile Photo

Excited to share my latest experiment made Resn! Delving deeper into raymarching & reaction–diffusion, inspired by physical phenomena found in nature — experiments.resn.global/reactive-pheno… #threejs #shaders #webgl #interactive

Giom (@guilanier) 's Twitter Profile Photo

For a recent (unreleased) project I got to play around with SDF shapes to create lens blur effects on interaction — guilanier.github.io/anoyo/sdf-lens… #shaders #webgl #threejs

Giom (@guilanier) 's Twitter Profile Photo

Finally got the chance to share some process behind the SDF Lens Blur effect! Thanks @Codrops for the opportunity — tympanus.net/codrops/2024/0… #threejs #webgl #shaders

Giom (@guilanier) 's Twitter Profile Photo

Very happy to release this new project w/ Resn and Zentry ⚡! Had a lot of fun working on it and rediscover the power of SVG and CSS transforms — zentry.com #frontend #CSS #SVG

Giom (@guilanier) 's Twitter Profile Photo

Zentry got #SOTD 🙌 Perfect time to share this small demo of the 3d mask made only w/ CSS and clip-path — experiments.resn.global/sandbox/frame-…

Giom (@guilanier) 's Twitter Profile Photo

Throwback to one of my favorite projects from last year! Wanted to revisit this text line drawing made with canvas2D techniques — guilanier.github.io/anoyo/line-type #javascript #interactive

Giom (@guilanier) 's Twitter Profile Photo

Been playing around more with the SDF Lens Blur effect and applied it to text this time — guilanier.github.io/anoyo/text-lens #webgl #threejs #shaders

Giom (@guilanier) 's Twitter Profile Photo

It was great to work on this one w/ Resn, especially on that "Molten Grid" effect using WebGL and SDF — terrapower.com #webGL #threejs #UI

Giom (@guilanier) 's Twitter Profile Photo

As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it — guilanier.github.io/anoyo/molten #webgl #threejs #motion

Giom (@guilanier) 's Twitter Profile Photo

For another recent project, had more fun playing with 3D Raymarching shapes and lights — guilanier.github.io/anoyo/raymarch… #shaders #webgl #threejs

Resn (@resn_has_no_i) 's Twitter Profile Photo

Time doesn't move in a straight line. It loops. Layers. Echoes. We turned that idea into an interactive study: 🌀 Zoetrope & Shadow — Dim Sum 002 dimsum002.resn.global 🧵

Giom (@guilanier) 's Twitter Profile Photo

Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes — dimsum003.resn.global #webgl #threejs #shader

Giom (@guilanier) 's Twitter Profile Photo

Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global #webgl #threejs #creativecoding

Resn (@resn_has_no_i) 's Twitter Profile Photo

Vosges Ramble — Dim Sum 007 Drawing inspiration from the mountain tops, we explored GPGPU techniques to achieve optimized terrain generation, as well as raymarching for volumetric lighting 🏔️ Experience it yourself: dimsum007.resn.global #resnhasnoi #threejs #webgl #shaders

Vosges Ramble — Dim Sum 007

Drawing inspiration from the mountain tops, we explored GPGPU techniques to achieve optimized terrain generation, as well as raymarching for volumetric lighting 🏔️

Experience it yourself: dimsum007.resn.global

#resnhasnoi #threejs #webgl #shaders