Excited to share my latest experiment made Resn!
Delving deeper into raymarching & reaction–diffusion, inspired by physical phenomena found in nature — experiments.resn.global/reactive-pheno…
#threejs #shaders #webgl #interactive
For a recent (unreleased) project I got to play around with SDF shapes to create lens blur effects on interaction — guilanier.github.io/anoyo/sdf-lens…
#shaders #webgl #threejs
Finally got the chance to share some process behind the SDF Lens Blur effect! Thanks @Codrops for the opportunity — tympanus.net/codrops/2024/0…
#threejs #webgl #shaders
Very happy to release this new project w/ Resn and Zentry ⚡! Had a lot of fun working on it and rediscover the power of SVG and CSS transforms — zentry.com
#frontend #CSS #SVG
Throwback to one of my favorite projects from last year! Wanted to revisit this text line drawing made with canvas2D techniques — guilanier.github.io/anoyo/line-type
#javascript #interactive
As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it — guilanier.github.io/anoyo/molten
#webgl #threejs #motion
Time doesn't move in a straight line.
It loops. Layers. Echoes.
We turned that idea into an interactive study:
🌀 Zoetrope & Shadow — Dim Sum 002
dimsum002.resn.global 🧵
Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes — dimsum003.resn.global
#webgl #threejs #shader
Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global
#webgl #threejs #creativecoding
Vosges Ramble — Dim Sum 007
Drawing inspiration from the mountain tops, we explored GPGPU techniques to achieve optimized terrain generation, as well as raymarching for volumetric lighting 🏔️
Experience it yourself: dimsum007.resn.global
#resnhasnoi #threejs #webgl #shaders