The Grumbling Loner
@grumblingloner
#indiegamedev on #unrealengine, #telecom engineer IRL, PhD in #drone swarming, I love #space, #AR/#VR and good western #RPG
ID: 1128696385010839554
15-05-2019 16:19:23
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Want to know how to better debug the Gameplay Ability System in Unreal Engine? You're in luck, my coworker Zhi Kang Shao just posted this awesome guide on that here 👇 #uetips dev.epicgames.com/community/lear…
Andras Ketzer unveiled a new demo of Unreal Engine 5's Andras Ketzer 2.0 pre-alpha, showcasing water repulsion using Mesh Distance Fields. See more: 80.lv/articles/smoot…
It appears that Vertex Block Descent is going to dethrone XPBD as the defacto standard method to simulate softbody AND rigidbody physics in realtime. AVBD appears super robust and highly parallelizable. Definitely going to experiment with this one! graphics.cs.utah.edu/research/proje…