The Grumbling Loner (@grumblingloner) 's Twitter Profile
The Grumbling Loner

@grumblingloner

#indiegamedev on #unrealengine, #telecom engineer IRL, PhD in #drone swarming, I love #space, #AR/#VR and good western #RPG

ID: 1128696385010839554

calendar_today15-05-2019 16:19:23

1,1K Tweet

1,1K Followers

1,1K Following

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

Want to know how to better debug the Gameplay Ability System in Unreal Engine? You're in luck, my coworker Zhi Kang Shao just posted this awesome guide on that here 👇 #uetips dev.epicgames.com/community/lear…

Nathie (@nathievr) 's Twitter Profile Photo

To all developers who keep making VR games despite the challenges, we see you. You're the ones who bench press this industry and deadlift it.

EOZ VR (@eoz_vr) 's Twitter Profile Photo

Quick updates about our EOZ-Immersive Gloves: - Alpha Prototype Design Phase: Completed - Discussions with Manufacturing Partner: Completed - Selecting the Partner: Completed - Draft Quotation and Alpha Proto-building: Started Today!

Quick updates about our EOZ-Immersive Gloves:

- Alpha Prototype Design Phase: Completed
- Discussions with Manufacturing Partner: Completed
- Selecting the Partner: Completed
- Draft Quotation and Alpha Proto-building: Started Today!
Road to VR (@rtovr) 's Twitter Profile Photo

Valve's Standalone XR Headset 'Deckard' Reportedly Launching This Year at $1,200, Leaker Claims See more 👉roadtovr.com/valve-deckard-…

Valve's Standalone XR Headset 'Deckard' Reportedly Launching This Year at $1,200, Leaker Claims

See more 👉roadtovr.com/valve-deckard-…
Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

Shader stutters in your game, how do you fix them?? We made a live-stream, an article, and a blog post to get into the nitty-gritty: dev.epicgames.com/community/lear… But that's a lot of text and video, just follow these takeaways from the end of the article 👇 #uetips

Shader stutters in your game, how do you fix them??

We made a live-stream, an article, and a blog post to get into the nitty-gritty: dev.epicgames.com/community/lear…

But that's a lot of text and video, just follow these takeaways from the end of the article 👇 #uetips
Game From Scratch (@gamefromscratch) 's Twitter Profile Photo

It's time for free #UnrealEngine assets again! The Fab Bi-Monthly giveaway is here with 3 free assets (MSRP over $1100 this month!) available until March 25th. Can be exported to #GodotEngine, #Unity3d, etc. so hoard away! gamefromscratch.com/fab-march-2025… #gamedev #Indiedev

SadlyItsDadley (@sadlyitsbradley) 's Twitter Profile Photo

Valve is now working on bringing Steam Link to HTC’s Vive Focus 3/Vision, as well as Bytedance’s Pico HMDs ALSO more references to the “SteamVR Link Dongle” hardware device appeared Valve is making it to ease the process of directly connecting your headset to your PC wirelessly

Valve is now working on bringing Steam Link to HTC’s Vive Focus 3/Vision, as well as Bytedance’s Pico HMDs

ALSO more references to the “SteamVR Link Dongle” hardware device appeared

Valve is making it to ease the process of directly connecting your headset to your PC wirelessly
Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

Check out my Tutorial created for Nvidia on how to Bake Lightmaps and Lighting a Sci-Fi interior inspired by Alien Unreal Engine 5.3 Will show the process on how to bake lightmaps and settings, color grading , final Cinematic and Gameplay. 👇 Project tutorial and more details

Blender 🔶 (@blender) 's Twitter Profile Photo

Blender Foundation and the online developers community proudly present Blender 4.4! 🚀 A massive milestone in stability, with over 700 issues fixed and packed with features. Ready for production. ✨ What's new: blender.org/download/relea… 🧡 Donate: fund.blender.org #b3d

Road to VR (@rtovr) 's Twitter Profile Photo

Despite Years of Reports to the Contrary, PC VR Just Won't Die—In fact, It's Growing Read the analysis 👉 roadtovr.com/pc-vr-wont-die…

Despite Years of Reports to the Contrary, PC VR Just Won't Die—In fact, It's Growing

Read the analysis 👉 roadtovr.com/pc-vr-wont-die…
80 LEVEL (@80level) 's Twitter Profile Photo

Andras Ketzer unveiled a new demo of Unreal Engine 5's Andras Ketzer 2.0 pre-alpha, showcasing water repulsion using Mesh Distance Fields. See more: 80.lv/articles/smoot…

Nathie (@nathievr) 's Twitter Profile Photo

This incredibly thin haptic patch lets you feel interactions in VR and AR, imagine wearing a full suit or gloves made of these. Source: science.org/doi/10.1126/sc…

SadlyItsDadley (@sadlyitsbradley) 's Twitter Profile Photo

Valve accidentally pushed a SteamVR beta tonight It confirmed that SteamVR Link streaming from Linux PCs is coming soon™️. 13,824 lines of driver code Other notable findings: more Deckard room setup/tracking strings Valve rolled back the update 4 minutes after publishing it 🫡

Valve accidentally pushed a SteamVR beta tonight

It confirmed that SteamVR Link streaming from Linux PCs is coming soon™️. 13,824 lines of driver code

Other notable findings: more Deckard room setup/tracking strings

Valve rolled back the update 4 minutes after publishing it 🫡
80 LEVEL (@80level) 's Twitter Profile Photo

Unreal Engine 5.7 Main is now live, featuring a built-in MetaHuman Creator plug-in with auto-rigging and other new features. Learn more: 80.lv/articles/check… Video by Anderson Rohr

Unreal Engine (@unrealengine) 's Twitter Profile Photo

Today’s the day: State of Unreal is nearly here. It’s only one hour away, in fact. Grab your snacks, make yourself comfortable and get ready for what’s next in the Epic Ecosystem🤩 epic.gm/state-of-unrea…

Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed

Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.

This will align Unreal with Y-Up, right handed
The Grumbling Loner (@grumblingloner) 's Twitter Profile Photo

AI/ML is never boring, even largely exposed papers like the recent one from Apple can be rebutted. That went fast in this case, though. (TBC of course)

Kiaran Ritchie (@kiaran_ritchie) 's Twitter Profile Photo

It appears that Vertex Block Descent is going to dethrone XPBD as the defacto standard method to simulate softbody AND rigidbody physics in realtime. AVBD appears super robust and highly parallelizable. Definitely going to experiment with this one! graphics.cs.utah.edu/research/proje…