Troy Davis (@gpftroy) 's Twitter Profile
Troy Davis

@gpftroy

ID: 2748104835

linkhttp://console-news.dcemu.co.uk/gpf-releases-moves-to-console-news-1158250.html calendar_today20-08-2014 16:00:38

534 Tweet

579 Followers

935 Following

Troy Davis (@gpftroy) 's Twitter Profile Photo

Progressing on my SDL3 library port to Dreamcast: joystick driver and SDL3 demo-snake example working. Ported NeHe06 example to SDL3 using Dreamcast GLdc library. github.com/GPF/SDL

Troy Davis (@gpftroy) 's Twitter Profile Photo

Progressing on my SDL3 library port to Dreamcast: added the audio driver, here is a couple of the examples running. github.com/GPF/SDL

Troy Davis (@gpftroy) 's Twitter Profile Photo

Progressing on my SDL3 library port to Dreamcast: added SDL_Haptics driver for rumble pack support. Fixed Gldc opengl render driver, enabled test code to use romdisk resources.

Troy Davis (@gpftroy) 's Twitter Profile Photo

๐ŸŽฎ Dirk the Daring rides again on Dreamcast! Custom FMV player decodes real-time VQ+ADPCM video on Sega hardware. ๐ŸŒ€ Eventually -> Integrated into my SDL3 DirkSimple port (Dreamcast SDL3 is real ๐Ÿ˜Ž). ๐Ÿ”— Code: github.com/GPF/ ๐Ÿ’ผ Seeking my next role! Connect:

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

One of the most ambitious engines in the Sega Dreamcast community is now leveraging the DC's 100Mbit broadband adapter for improved asset streaming, load times, and persistent storage, by communicating with a remote file server hosted on the local network!

Troy Davis (@gpftroy) 's Twitter Profile Photo

Dirk the Daring rides again โ€” now with real-time FMV on the Dreamcast! Source video: 640ร—480 @ 23.97fps, scaled to 320ร—240, centered into a 512ร—256 frame. RGB565 textures VQ-compressed via pvrtex Audio: 32kHz mono ADPCM via dcaconv Zstandard compression: level 22, windowLog

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Check out the epic work Troy has been doing with real-time FMV decoding and video playback on the Sega Dreamcast! For video, he's first decoding the source stream into a series of PNG images using ffmpeg. These images are then fed into our Dreamcast PVR texture converter tool

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Been writing SH4 assembly code for the Sega Dreamcast all day and night, hoping to bring big performance gainz to everyone in the community by providing a replacement memcpy() routine that doesn't suck for our GCC toolchains. As it turns out, the Newlib-provided memcpy() we have

Been writing SH4 assembly code for the Sega Dreamcast all day and night, hoping to bring big performance gainz to everyone in the community by providing a replacement memcpy() routine that doesn't suck for our GCC toolchains.

As it turns out, the Newlib-provided memcpy() we have
Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Loved the new video from PCN covering the work we've been doing in the community porting titles from various consoles to the Sega Dreamcast. I will get the pleasure of joining him on a livestream for an interview on the 21st!

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Today we're taking a very early look at the progress being made on the Sega Dreamcast's very own port of Runescape Classic! If you weren't already aware of the work that developer, Lobotomy, has been doing, here's some footage captured from an emulator of some online play! It's

darcagent (@darcag3nt) 's Twitter Profile Photo

Time for a KallistiOS GameCube update! Besides some loose ends, the KOS kernel is ported and all the foundational stuff like threads, context switching, interrupt handling, etc. are working. A bunch of the basic KOS examples/tests now build and run for GameCube. Wrote some

Troy Davis (@gpftroy) 's Twitter Profile Photo

Testing my DirkSimple port on Dreamcast via GDEMU: github.com/GPF/DirkSimple Using my Dreamcast-FMV player code with LZ4: github.com/GPF/dreamcast-โ€ฆ Converting the Daphne emulator lair.ogv to lair.dcmv ๐Ÿ“ฆ Header: RGB565 512x256 @ 23.97fps, 32000Hz, 1ch, 31438 frames,

Troy Davis (@gpftroy) 's Twitter Profile Photo

๐ŸŽฌ Dragonโ€™s Lair & Cliff Hanger โ€” now playing in real-time FMV on the Sega Dreamcast! โœ… Runs on real hardware โœ… Original laserdisc framerate (23.97fps) โœ… Scene-accurate inputs via Lua scripting ๐Ÿง  Powered by my Dreamcast port of the DirkSimple FMV engine ๐Ÿ” FMV playback: