GoldenEye Mods (@goldeneyemods) 's Twitter Profile
GoldenEye Mods

@goldeneyemods

Showcasing mods for the game GoldenEye 007 for the N64, as well as the remaster for Xbox 360. You'll also find content regarding Perfect Dark, as well.

ID: 1357621735386931200

linkhttp://www.n64vault.com calendar_today05-02-2021 09:27:26

666 Tweet

1,1K Followers

8 Following

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#GoldenEye X Patch 6a is now available for download on N64 Vault! I'd like to thank my awesome testers, who really helped from December through now. Hopefully we found all the big things and dealt with them. Didn't want any further delays. Enjoy! #N64 n64vault.com/pd-multi-level…

#GoldenEye X Patch 6a is now available for download on N64 Vault! I'd like to thank my awesome testers, who really helped from December through now. Hopefully we found all the big things and dealt with them. Didn't want any further delays. Enjoy! #N64 

n64vault.com/pd-multi-level…
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A final release trailer was put together by TH126, to be shared once #GoldenEye X Patch 6a had gone onto N64 Vault. Thanks for all the kind words so far. My hope is you'll have fun with it, and understand it's still a work in progress. Things will evolve with time. #N64

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Small, but welcome, #GoldenEye X update. All nine missions now have skippable intro and outro scenes. PD needed a different camera type to allow this to happen, so I took the time to get them working properly. No more needing to sit through them each time the level loads up.

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Been making progress on the next #GoldenEye X mission: The Facility. I know this is a personal favourite for many, and one of the most requested. This time, the exit area you select (doorway or conveyor belt) will directly affect where you start in Runway. Useful for speedruns.

Been making progress on the next #GoldenEye X mission: The Facility. I know this is a personal favourite for many, and one of the most requested. This time, the exit area you select (doorway or conveyor belt) will directly affect where you start in Runway. Useful for speedruns.
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A nice review of #GoldenEye X on YouTube, by content creator Stock Retro Gamer. Some other fun N64 videos on their channel, and possibly more GE and PD mods shown off in the future. Check them out! youtu.be/k54nWHh-qqI?si…

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Another #GoldenEye X mission currently in progress; the Train. It's going well, thus far. Might be tricky to set up this stand off section exactly right for cooperative mode play. Somebody could get trapped inside, if you don't stick together, too. Wound Xenia for the extra time!

Another #GoldenEye X mission currently in progress; the Train. It's going well, thus far. Might be tricky to set up this stand off section exactly right for cooperative mode play. Somebody could get trapped inside, if you don't stick together, too. Wound Xenia for the extra time!
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Happy Valentin's Day to everyone! Be good to the special people you care for today. Whether it's your mother, your wife... or your mistress. 😜 Rest in Peace Robbie Coltrane.

Happy Valentin's Day to everyone! Be good to the special people you care for today. Whether it's your mother, your wife... or your mistress. 😜

Rest in Peace Robbie Coltrane.
GoldenEye Mods (@goldeneyemods) 's Twitter Profile Photo

Still tinkering, but I've added a little background filler to the void in Train for the #GoldenEye X mission. Natalya seems to like it, at least.

Still tinkering, but I've added a little background filler to the void in Train for the #GoldenEye X mission. Natalya seems to like it, at least.
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Preview of what I've been working on recently for #GoldenEye X. The size of the train located at the end of the Depot was a fair amount smaller than the real thing (in GE). I've swapped out the interior rooms, and adjusted the rest of the area to allow its full scale to fit.

Preview of what I've been working on recently for #GoldenEye X. The size of the train located at the end of the Depot was a fair amount smaller than the real thing (in GE). I've swapped out the interior rooms, and adjusted the rest of the area to allow its full scale to fit.
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Got the moon properly rendering in #GoldenEye X's Depot mission. The short draw distance of the map was causing some issues, but I tried shrinking the model and moving it closer, and that fixed it. It needs to be similar enough to Train, since the timeline is extremely close.

Got the moon properly rendering in #GoldenEye X's Depot mission. The short draw distance of the map was causing some issues, but I tried shrinking the model and moving it closer, and that fixed it. It needs to be similar enough to Train, since the timeline is extremely close.
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Been working on porting the Silo Surprise map from TWINE 64 into #GoldenEye recently. Going very well thus far. May consider adding some new doorways to help improve flow, especially since you can't drop off ledges. Perfect Dark would play closer to its original, in that regard.

Been working on porting the Silo Surprise map from TWINE 64 into #GoldenEye recently. Going very well thus far. May consider adding some new doorways to help improve flow, especially since you can't drop off ledges. Perfect Dark would play closer to its original, in that regard.
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I sent out a beta patch of the upcoming #GoldenEye Tournament Edition mod to TH126 for testing, and he was able to stream with some of his friends earlier today. You can see a preview of all the current TWINE64 maps being played in his following post. Stay tuned for more.

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New update on the TWINE maps in #GoldenEye #N64 multiplayer. We've finally got a real working fire animation going! It adds so much more life to Field of Fire, too. Also finishing up Frostbite and Air Raid levels. Stay tuned for more. Thanks to TH126 for the video.