Killzone64 (@gokarter64) 's Twitter Profile
Killzone64

@gokarter64

Environment artist, level designer, halo modder of 15 years.

VKMT member.

hopeless car addict.

ID: 906369019

calendar_today26-10-2012 16:49:51

1,1K Tweet

266 Takipรงi

182 Takip Edilen

Killzone64 (@gokarter64) 's Twitter Profile Photo

The plan from the beginning was to move on after digsite to work on our own games. I am looking forward to the future. We have been talking about these projects for years, and now we will have the time to work on them.

SEaaaaaaN T (@bajatomicblast) 's Twitter Profile Photo

Thread talking about my next project Aerial Vanguard Hummingbird, created by me and Erikuh! Thread will contain basic info + early (mid 2024 and older) test/dev images/art. No gameplay will be shown today as we are in early days as of now. Imgs will also have alt text.

Thread talking about my next project Aerial Vanguard Hummingbird, created by me and <a href="/BayshoreIdol/">Erikuh!</a> 

Thread will contain basic info + early (mid 2024 and older) test/dev images/art. No gameplay will be shown today as we are in early days as of now. Imgs will also have alt text.
HokiHoshi (@hoki_hoshi) 's Twitter Profile Photo

Dudes Genki is on fire. They just pushed a patch that improves SD performance by 10+%. Here's a new screenshot in the same location as shot #1 from my last post and you can see I'm now getting 60fps! The game is much closer to a smooth 60 across the board now. Incredible work!

Dudes Genki is on fire. They just pushed a patch that improves SD performance by 10+%. Here's a new screenshot in the same location as shot #1 from my last post and you can see I'm now getting 60fps! The game is much closer to a smooth 60 across the board now. Incredible work!
๐˜‘๐˜–๐˜๐˜• (@ludusretard) 's Twitter Profile Photo

Go get the new Tokyo Xtreme Racer game. Genki simply just "stuck to the original recipe" and knocked it out of the park as a result. Feels like there hasn't been an 18 year absence since the last proper entry. Runs good, no crashes, few bugs, $30 price tag. store.steampowered.com/app/2634950/Toโ€ฆ

Go get the new <a href="/Tokyo_Xtreme/">Tokyo Xtreme Racer</a> game. Genki simply just "stuck to the original recipe" and knocked it out of the park as a result. Feels like there hasn't been an 18 year absence since the last proper entry. Runs good, no crashes, few bugs, $30 price tag. store.steampowered.com/app/2634950/Toโ€ฆ
IPHOTONI (@iphotoni) 's Twitter Profile Photo

Calling all cartographers for Halo1guide's 2v2 Map Competition! Please visit us at discord.gg/FZUytYQCDc for more details. Video promotional: youtube.com/watch?v=eacHXSโ€ฆ

Calling all cartographers for Halo1guide's 2v2 Map Competition! Please visit us at discord.gg/FZUytYQCDc for more details.

Video promotional: 
youtube.com/watch?v=eacHXSโ€ฆ
Killzone64 (@gokarter64) 's Twitter Profile Photo

We have 14 more days until the end of the alpha phase of the competition. If you have ever wanted to try your hand at halo mapping, this is a great way to start. Anyone can join up until the end of the alpha deadline. from there, the submissions are locked in for the next phases.

Neo Te Aika โ™ช (@neoteaika) 's Twitter Profile Photo

For all that followed my tenure in the #Halo scene & our work on #Digsite, the original music of Crash Site and Alpha Moon (+ E3 2003 credits, co-composed with Frostbyte6686) is now on Apple Music, soon to show on other platforms that aren't Spotify. #BringHaloModsToXbox

For all that followed my tenure in the #Halo scene &amp; our work on #Digsite, the original music of Crash Site and Alpha Moon (+ E3 2003 credits, co-composed with <a href="/MozUrtOfficial/">Frostbyte6686</a>) is now on Apple Music, soon to show on other platforms that aren't Spotify.

#BringHaloModsToXbox
The Cartographer's Keep (@popetx28) 's Twitter Profile Photo

Today, I wanted to start a discord dedicated to video game level design and environmental art. The purpose is to give folks a platform to share their level designs and environmental art with the world. Come join the discord! discord.gg/Z7Mkf4sweC

Killzone64 (@gokarter64) 's Twitter Profile Photo

A good freind has created a discord server to discuss video game level design. Anyone that is intrested in contributing or learning is welcome.

๐˜‘๐˜–๐˜๐˜• (@ludusretard) 's Twitter Profile Photo

I don't think anyone has gotten around to this (or not that I've seen at least) but I will try to get this released within the week. Shuto Kรดsoku Trial 1 in HD with English subs. Last comparison is DVD, the AI Upscale most Westerners would've seen on YouTube, and my rip.

I don't think anyone has gotten around to this (or not that I've seen at least) but I will try to get this released within the week. Shuto Kรดsoku Trial 1 in HD with English subs. Last comparison is DVD, the AI Upscale most Westerners would've seen on YouTube, and my rip.
๐˜‘๐˜–๐˜๐˜• (@ludusretard) 's Twitter Profile Photo

If anyone has a copy of Tokyo Speedway/Freeway Speedway collection, get in touch. These US region releases have English subs that aren't hardsubbed/burnt in like the Hong Kong region. I'd be able to do HD releases of 1-5 if I can get the subtitle files for 2-5. Help appreciated

If anyone has a copy of Tokyo Speedway/Freeway Speedway collection, get in touch. These US region releases have English subs that aren't hardsubbed/burnt in like the Hong Kong region. I'd be able to do HD releases of 1-5 if I can get the subtitle files for 2-5. Help appreciated
ModDB (@moddb) 's Twitter Profile Photo

Verdant Vale is a new Halo: Reach mission celebrating its 15th anniversary! Join Noble Six against the Covenant in this action-packed mission. Solo & 4-player co-op modes available! moddb.com/mods/verdant-vโ€ฆ

Ki11a_FTW (@ki11a_ftw) 's Twitter Profile Photo

Hey everyone! I updated the Verdant Vale page at ModDB with a bunch of new screenshots, many of which are new. Head over to the page to check them out. Verdant Vale is a new campaign mission for Halo: Reach releasing on the MCC steam workshop soon. moddb.com/mods/verdant-vโ€ฆ

Hey everyone!  I updated the Verdant Vale page at <a href="/ModDB/">ModDB</a> with a bunch of new screenshots, many of which are new.  Head over to the page to check them out.

Verdant Vale is a new campaign mission for Halo: Reach releasing on the MCC steam workshop soon.

moddb.com/mods/verdant-vโ€ฆ
๐’“๐’š๐’•๐’‰๐’‚๐’›๐’† โš  (@rythayze) 's Twitter Profile Photo

Yes! I'm doing the cover art for Halo: Parasite's Wake! Having a hard time articulating how happy it makes me that Halo has given me this opportunity to check this item off my bucket list and do something official. I just really hope Halo fans will like the final ๐Ÿ™

Yes! I'm doing the cover art for Halo: Parasite's Wake! 

Having a hard time articulating how happy it makes me that <a href="/Halo/">Halo</a> has given me this opportunity to check this item off my bucket list and do something official. 

I just really hope Halo fans will like the final ๐Ÿ™
Espen Olsen Sรฆtervik (@espenosaetervik) 's Twitter Profile Photo

I figured out what i dont like about the remake's architecture, it looks like it doesnt wanna be there, every line trying to go somewhere else, were the OG was just blocky puzzle pieces interlocking in place!

I figured out what i dont like about the remake's architecture, it looks like it doesnt wanna be there, every line trying to go somewhere else, were the OG was just blocky puzzle pieces interlocking in place!
Sandy Petersen ๐Ÿช” (@sandyofcthulhu) 's Twitter Profile Photo

When we at Ensemble Studios did Halo Wars, based of course on the Halo franchise, Bungie sent us hundreds of pages of painstakingly documented art, sketches, and notes, showing the principles of Forerunner architecture, hard light constructions, details on the Spartans, the

Killzone64 (@gokarter64) 's Twitter Profile Photo

This quote from adrian perez is rather fitting for the campaign evolved demo. A lot of pretty environment art that detracts from the experience of fighting enemy encounters.

๐”‰๐”ฏ๐”ฆ๐”ฑ๐”ท๐”ฐ๐”ฑ๐”ข๐”ฏ ๐• (@fritzster) 's Twitter Profile Photo

Great challenges for artists arises when unseemly elements demand attention in insignificant spaces. This is a real stumbling block for environment artists, especially when striving for clean, cohesive settings. This insight was shared by a Bungie OG with the community in 2008.

Great challenges for artists arises when unseemly elements demand attention in insignificant spaces. This is a real stumbling block for environment artists, especially when striving for clean, cohesive settings. This insight was shared by a Bungie OG with the community in 2008.