The Gnomon Workshop (@gnomon_workshop) 's Twitter Profile
The Gnomon Workshop

@gnomon_workshop

Learn industry techniques from professional artists. Over 300 workshops by more than 200 instructors are available on-demand. Get started with a free trial!

ID: 65119655

linkhttps://www.thegnomonworkshop.com calendar_today12-08-2009 18:42:17

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34,34K Followers

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Meliza Fermin introduces her new advanced compositing workshop, which guides you through compositing a shot from start to finish, following principles expected in a real VFX production setting. Get an intro from Meliza below, and start learning here 👉 bit.ly/TGWMFE01

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Tron: Legacy concept art. Final version of first painting I did on the show. Took me a while to get the amazing vocabulary established by Ben Procter and David Levy. Ben also designed the kick ass Recognizer.

Tron: Legacy concept art. Final version of first painting I did on the show. Took me a while to get the amazing vocabulary established by <a href="/BProcterDesign/">Ben Procter</a> and David Levy. Ben also designed the kick ass Recognizer.
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Using a tree generator like TreeIt (or SpeedTree, as featured in many of our other tutorials) is useful, even when working on stylized environments, as Rodrigo Brea shows. See how Rodrigo builds a scene with Blender, ZBrush,TreeIt, and Unreal 5 at bit.ly/TGWROB2

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A gorgeous test render from #gnomonworkshopinstructor Chris Beatty featuring a glass IndyCar. Learn how he creates concept vehicles in his workshop 🏎️ bit.ly/TGWCBE01

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Designing makeup concepts for film & TV is an important skill set for concept artists at the Wētā Workshop, known for decades of groundbreaking work. Join Johnny Fraser-Allen as he shares his pro Adobe Photoshop techniques for the film industry: bit.ly/TGWJFA02

Designing makeup concepts for film &amp; TV is an important skill set for concept artists at the Wētā Workshop, known for decades of groundbreaking work. Join Johnny Fraser-Allen as he shares his pro <a href="/Photoshop/">Adobe Photoshop</a> techniques for the film industry: bit.ly/TGWJFA02
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The finer points of creating a shoulder control point for an animation rig. #gnomonworkshopinstructor Nick Miller shows you how to use Python in Maya to create helper scripts and limb rigs in his second workshop 💪 Watch the rigging workshops at bit.ly/TGWNMI2

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Johnny Fraser-Allen just returned to the Gnomon Workshop for a new Adobe Photoshop tutorial on designing creature makeup for film. As a Senior Concept Designer & Sculptor at Weta Workshop, he's no stranger to the process, as these BFG concepts illustrate! bit.ly/TGWJFA02

Johnny Fraser-Allen just returned to the Gnomon Workshop for a new <a href="/Photoshop/">Adobe Photoshop</a> tutorial on designing creature makeup for film.

As a Senior Concept Designer &amp; Sculptor at Weta Workshop, he's no stranger to the process, as these BFG concepts illustrate!

bit.ly/TGWJFA02
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Using layers is a quick way to add depth to your VR models, as shown by #gnomonworkshopinstructor MechNuggets. Learn how to create a mech in VR with Medium in his workshop at bit.ly/TGWALH1

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A beautiful spacesuit concept by #gnomonworkshopinstructor Matthew Savage. Learn how to design vehicles for film and TV in his workshop 🧑‍🚀 bit.ly/tgw-msavage-001

A beautiful spacesuit concept by #gnomonworkshopinstructor Matthew Savage. 

Learn how to design vehicles for film and TV in his workshop 🧑‍🚀 bit.ly/tgw-msavage-001
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One of the best things you can do to improve your #Maya animation workflow is to learn how to animate with Master Control. While this is typically used for the placement of 3D characters, it can also be used to simplify the animation process! Learn how: bit.ly/TGWKHN1

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Unleash the power of World Creator with the help of #gnomonworkshopinstructor ⛩️KOKE⛩️ to create a 3D Matte Painting. Learn how to use World Creator along with Blender, Nuke, and Photoshop in his tutorial at bit.ly/KNG1

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"Hide and seek – another Aliens fan piece to practice. The Queen is still one of my favorite creature designs ever. It was a great sculpting exercise." Get an intro to creature design with #gnomonworkshopinstructor Kyle Brown in his workshops👽 bit.ly/tgw-kbrown-01

"Hide and seek – another Aliens fan piece to practice. The Queen is still one of my favorite creature designs ever. It was a great sculpting exercise."

Get an intro to creature design with #gnomonworkshopinstructor <a href="/KyleBrownDesign/">Kyle Brown</a> in his workshops👽 

bit.ly/tgw-kbrown-01
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The finer points of water simulation and sea monsters! Miguel Perez Senet demonstrates using Houdini to make a compelling and realistic simulation. Watch the rest of his tutorial at bit.ly/TGWMPS1

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Master body mechanics in Maya! Senior Animator and seasoned teacher Kevin Nguyen reveals his new workshop ⬇️ He's been animating for a decade and has a ton of knowledge to share about his solid workflow for animating with the master control in Maya 💥 bit.ly/TGWKHN1

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Learn how to efficiently create #digidoubles for #VFX production — without sacrificing on quality — using an industry-standard workflow. This 3-hr workshop by Pat Imrie is aimed at beginners without prior experience creating digital doubles. Watch now: bit.ly/TGWPIM01

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The process and the results. Pat Imrie has worked in the VFX industry for over 10 years at companies like DNEG, Cinesite, and Scanline VFX. Discover what he's learned about the process of digi-double creation in his new workshop. Watch now 👉 bit.ly/TGWPIM01

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The importance of shape language, as shown by #gnomonworkshopinstructor Andy Walsh. Andy reveals how to sculpt hero assets in VR and combine them with Megascans elements to create a compelling environment concept in Blender. Watch the full tutorial at bit.ly/TGWAWA01

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Boss fight vibes in this sketch from #gnomonworkshopinstructor Bryant Momo Koshu 🗡️🤖 Discover his 3D weapon design workflow using Substance and Blender in his workshop ➡️ bit.ly/TGWMKO01

Boss fight vibes in this sketch from #gnomonworkshopinstructor Bryant Momo Koshu 🗡️🤖

Discover his 3D weapon design workflow using Substance and Blender in his workshop ➡️ bit.ly/TGWMKO01
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It's good to do multiple concept sketches before starting on the final. MTG artist and instructor Bram Sels shows his process of developing sketches, transitioning to Daz3D and 3DCoat, and the final paint-over in Photoshop. Watch the full tutorial at bit.ly/3rW00YL

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Out now! Blur Studio’s Adam Michael Spring covers all the essential aspects of capturing #FACS scans and processing the data into isolated #blendshapes in this new workshop covering how to create realistic human facial rigs in 3D: bit.ly/TGWASP02