Foozle (@foozlecc) 's Twitter Profile
Foozle

@foozlecc

Game developer, YouTuber, and commissioner of game art I share for free under CC0! Grab the art here: foozlecc.itch.io

ID: 1333828755010236418

linkhttps://www.youtube.com/c/FoozleCC calendar_today01-12-2020 17:42:18

373 Tweet

500 Followers

198 Following

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Been taking a break the last month focusing on family and non game dev fun. Jumping on here and other places to catch up and I am happy with that decision considering the absolutely insane amount of political garbage to sift through. I should schedule tech breaks every 4 years

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I have been making some #Construct3 templates for an upcoming course. Some of them I am keeping within the 25 event free tier which in many ways is a fun challenge. Below is a racing one using some of Kenney 's assets. 🏎️🏁 #gamedev #IndieGameDev

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Tinkering with this project again. Added new controls besides shooting/dodging. One is an aimed "melee" attack & one is a "special" for screen clearing types of abilities. For melee, I am currently using the move angle (left stick).. but should it be the aim angle (right stick)?

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Pretty happy with where I have performance at. 2k enemies and holding 60 fps with z ordering, pathfinding & separation. Been fun diving back into this. Just finished revamping the level generation, now to work on the primary game loop of clearing the stages. #Construct3 #gamedev

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Zooming way out to show how the stage generation is turning out using a mix of seeding and wave function collapse. The star's will be hand crafted rooms that players will need to clear to beat the stage. #'s are calculated "reward" drop points for exploring further. #gamedev

Zooming way out to show how the stage generation is turning out using a mix of seeding and wave function collapse. The star's will be hand crafted rooms that players will need to clear to beat the stage. #'s are calculated "reward" drop points for exploring further.
#gamedev
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Finished my entry "hold my wand." for the #GDKO and #Construct3 game jams going on. It is an incremental game blending some prior work I have done and inspiration from nodebuster. For a jam I fealt I got this pretty far! Makes me want to finish it. #IndieGameDev #gamedev

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Ignore the giant rats which are errr giant. Added spiders with spidey sense that try to get out of the way of your attacks. Now need to set up the other 10 or so enemies in the first zone. #gamedev #indiegamedev #Construct3

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Spent some time today on adding some spawn portals! Didn't want to just have them spawn off screen anymore :D I think it is coming together #gamedev #indiegamedev #Construct3

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New enemy type for my game hold my wand is finished for now. The wolf will occasionally charge using intercept math on where you are going, not where you were! #gamedev #indiegamedev #Construct3

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Goblin boss! 🧌First boss proto complete for working title "hold my wand". Was fun implementing & is a step up from the wolf mob. Change directions or he will intercept you with his charge or slingshot. Now time for some environment work! #gamedev #indiegamedev #Construct3

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Just when I think holy crap these 3d ai models are getting some pretty amazing results... I see that smile at the end🤣

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Been having fun tinkering with #threejs and rapier for physics. Lots of tweaks to get my camera controls working and also make the default rapier kinematic character controller work with moving platforms and other edge cases. #gamedev

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Working on some #threejs and rapier physics platformer fun using the awesome platformer pack by Kay 🎨 . Just getting started but having fun figuring it all out! #gamedev

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I spent some time refactoring my little physics platformer web game to use a #Blender -> JSON -> threejs / rapier workflow! Now I can quickly edit layouts. ⚒️ Assets: Kay 🎨 Rendering: Three.js Physics: #rapier by dimforge #gamedev