Florent Lagrede (@flagrede) 's Twitter Profile
Florent Lagrede

@flagrede

Software Engineer - React / Next | Making @depthtale

ID: 144321798

calendar_today15-05-2010 23:56:26

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Florent Lagrede (@flagrede) 's Twitter Profile Photo

New component for the homepage, a little avatar with cursor tracking and wave hand interaction. The avatar was made with Ready Player Me #threejs #r3f

Florent Lagrede (@flagrede) 's Twitter Profile Photo

My brother just released the V1 of its markdown editor 🚀 It can now run any npm package (even React component)! It's becoming a Jupyter notebook like for javascript. x.com/alagrede/statu…

Aria Minaei — oss/acc (@ariaminaei) 's Twitter Profile Photo

Today I'm launching Theatre.js, a hackable animation library with visual tools. It helps you to: - Help you craft detailed motion - Apply the motion to #threejs, HTML, SVG, or any JS value - Build custom visual tooling for your own libraries and workflow Some highlights 🧵👇

☄︎ (@0xca0a) 's Twitter Profile Photo

After years of making content for free, I completed my first ever paid-for course over at 0xca0a.gumroad.com/l/B4N4N4S ✨ It teaches front-end devs how to make Awwwards-type websites. Even if you've never even touched Threejs before. RT appreciated! 😊

Florent Lagrede (@flagrede) 's Twitter Profile Photo

Here's my latest experiment, a 3D game collection explorer interface. Html component from Drei made hybrid HTML/3D UI really easier to do. Demo: r3f-game-collection.netlify.app Source: github.com/Flow11/r3f-sph… #r3f #threejs #reactjs

Florent Lagrede (@flagrede) 's Twitter Profile Photo

Authoring Scene and Shader in Unity for Games and then exporting them to Three.js looks like a really promising idea. The web is really missing a mature 3D authoring tool. Looking forward to the public release Needle ! x.com/hybridherbst/s…

Florent Lagrede (@flagrede) 's Twitter Profile Photo

Completely agree with this, React is really good to make games. @Sougen is leading the charge with the most advanced of them all. I expect more and more games to be built on R3F in the coming years, even more, once WebGPU land. x.com/0xca0a/status/…

Florent Lagrede (@flagrede) 's Twitter Profile Photo

Just finished Hands-on-Rust 🦀 by Herbert "TheBracket" Wolverson and I really enjoyed it! It's a gentle introduction to Rust by coding a dungeon crawler. You get to use concepts like procedural map generation, combat systems using an ECS, or using Dijkstra map for pathfinding, I recommend it!

Just finished Hands-on-Rust 🦀 by <a href="/herberticus/">Herbert "TheBracket" Wolverson</a> and I really enjoyed it!
It's a gentle introduction to Rust by coding a dungeon crawler. You get to use concepts like procedural map generation, combat systems using an ECS, or using  Dijkstra map for pathfinding, I recommend it!
Depthtale (@depthtale) 's Twitter Profile Photo

Our biggest release yet! Now, craft full stories effortlessly in Depthtale with Scenario models and achieve seamless, consistent styles and characters. Discover all the exciting new features below! 🧵

Florent Lagrede (@flagrede) 's Twitter Profile Photo

I love React so much. It is so satisfying to dynamically create, preview, and render these kinds of videos all on the web. We are lucky to have Remotion in the React ecosystem. x.com/depthtale/stat…

Florent Lagrede (@flagrede) 's Twitter Profile Photo

I'm really happy with Depthtale's current state. With all the latest changes, both the reading and creator experience have made a giant leap. If you have time to play with it, I would love to hear your feedback! x.com/depthtale/stat…

Depthtale (@depthtale) 's Twitter Profile Photo

🚀 DepthTale is live on iOS & Android! Dive into choice-based adventures that blend Visual Novel and Point & Click gameplay. Your story. Your choices. Your consequences. depthtale.com