John Hable (@filmicworlds) 's Twitter Profile
John Hable

@filmicworlds

Rendering Programmer. Formerly EA, Naughty Dog, Epic, and Unity.

ID: 2326049406

calendar_today03-02-2014 21:15:32

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John Hable (@filmicworlds) 's Twitter Profile Photo

You can find me in the camp of asserts everywhere, even in release build. Think of it as "better to crash here with a message than crash later without one." ASSERT_EVEN_IN_RELEASE(lhs.size() == rhs.size()); for (int i = 0; i < lhs.size(); i++) { sum += lhs[i]*rhs[i]; }

Tom Stochastic | Making Tiny Glade 🏰🌿 (@h3r2tic) 's Twitter Profile Photo

Tiny Glade's rendering started simple, but now we have real-time global illumination, GPU-driven rendering, novel DoF, ray tracing, and entirely too much ray marching :D Wanna know more? Come see my GPC talk! Nov 14, Breda, NL. graphicsprogrammingconference.nl/#tiny-glade

Tiny Glade's rendering started simple, but now we have real-time global illumination, GPU-driven rendering, novel DoF, ray tracing, and entirely too much ray marching :D

Wanna know more? Come see my GPC talk!
Nov 14, Breda, NL.

graphicsprogrammingconference.nl/#tiny-glade
Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

meshoptimizer 0.22 is out! Featuring significant improvements to simplifier (attribute simplification, fewer topology restrictions, component pruning), new provoking vertex algorithm (thanks to John Hable), clusterization improvements & gltfpack size optimizations. Thanks to

Triplegangers (@triplegangers) 's Twitter Profile Photo

Introducing Glove Sculpts. Created from high-quality 3D scans, carefully cleaned, retopologized, and precision-sculpted to ensure exceptional detail. This library includes tactical, work, casual, winter, sports, and more glove styles. triplegangers.com These models are

Introducing Glove Sculpts.

Created from high-quality 3D scans, carefully cleaned, retopologized, and precision-sculpted to ensure exceptional detail. This library includes tactical, work, casual, winter, sports, and more glove styles. triplegangers.com

These models are
RenderDoc (@renderdoc) 's Twitter Profile Photo

RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12. Full release notes: github.com/baldurk/render… Binary builds: renderdoc.org/builds

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression), even faster decompression on Apple Silicon, improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical

Jarkko Lempiäinen (@jarkkopfc) 's Twitter Profile Photo

Local lights are now live in HypeHype! 🎉 I developed a new stochastic lighting algorithm — from concept to prototype to production — in just 6 months. Super proud of this one! [Details in thread 🧵] Here's a walkthrough of a game I relit with local lights