FIEFDOM (@fiefdomthegame) 's Twitter Profile
FIEFDOM

@fiefdomthegame

Change the world, one battle at a time in FIEFDOM, a multiplayer action melee slasher coming your way in 2026. Alpha comes out in September 2025!

ID: 1624738949640949763

linkhttps://links.playfiefdom.com/@playfiefdom calendar_today12-02-2023 11:55:37

76 Tweet

82 Followers

1 Following

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We'd like to inform all of you that (for now) we'll be reducing our posting schedule from Tuesday and Thursday to Thursdays only. We're focusing on making fewer, but far higher quality assets at the same time we improve old ones. Some weeks might receive extra posts,

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Some of you have been waiting on these for a while, and here they are: our Kickstarter tier's Discord role badges for all 10 tiers, for all realms!

Some of you have been waiting on these for a while, and here they are: our Kickstarter tier's Discord role badges for all 10 tiers, for all realms!
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We’ve promised it, and now it’s here: the Sulmite Berzerker armour has been redone. With it, all 3 realms now have at least one armour set that we consider of final quality for the game.

We’ve promised it, and now it’s here: the Sulmite Berzerker armour has been redone. With it, all 3 realms now have at least one armour set that we consider of final quality for the game.
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Today we’re showcasing the first Mazovian face; made with our new pipelines that we investigated and built back when we were hard at work on our Kickstarter trailer. Please note that the facial hair but most notably head hair are placeholders.

Today we’re showcasing the first Mazovian face; made with our new pipelines that we investigated and built back when we were hard at work on our Kickstarter trailer. Please note that the facial hair but most notably head hair are placeholders.
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Backers! We've started to roll out our surveys - first with a "smoke test" starting in a few hours. 5% of our backers will get this survey first to test for any errors or mistakes. Once that is clear, the remainder 95% will get their surveys too. Thank you for your patience!

Backers! We've started to roll out our surveys - first with a "smoke test" starting in a few hours. 5% of our backers will get this survey first to test for any errors or mistakes. 

Once that is clear, the remainder 95% will get their surveys too. Thank you for your patience!
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One of the many weapon reworks that you will see being reworked in the upcoming months, the Renhirite arming sword highlights one of our goals with such reworks: accentuate the different smithing styles, ores and techniques used in the construction of each realm’s arsenal!

One of the many weapon reworks that you will see being reworked in the upcoming months, the Renhirite arming sword highlights one of our goals with such reworks: accentuate the different smithing styles, ores and techniques used in the construction of each realm’s arsenal!
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Today is a great day for Mazovia: as it’s not one, not two, but three weapons we’d like to showcase – two reworks (the Bardiche and the Swordstaff), and one new weapon that was so far, only showcased in 2D: the Saber, which you can also see in the first-person view test render!

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Sulma fans are going to be happy, as we’ve got another Sulma rework for you today! By improving the Sulmite Saber, we also wanted to distinguish between two materials that this faction fundamentally uses for handles and grips: Bone and white nephrite.

Sulma fans are going to be happy, as we’ve got another Sulma rework for you today!  By improving the Sulmite Saber, we also wanted to distinguish between two materials that this faction fundamentally uses for handles and grips: Bone and white nephrite.
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Our reworked arsenal keeps growing! Today its Renhir’s turn, with 3 weapons having been improved and their style standardized: the Estoc, Mace and Axe. It doesn't end here either, as we are able to add some level of modularity beyond customizing some aspects of the texture; as

Our reworked arsenal keeps growing! Today its Renhir’s turn, with 3 weapons having been improved and their style standardized: the Estoc, Mace and Axe.

It doesn't end here either, as we are able to add some level of modularity beyond customizing some aspects of the texture; as
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A few weeks ago, we’ve showcased our reworked Sulmite armour & today we’ll ⁠showcase the first entry of a new batch of Sulmite faces to accompany them! Our goal is to have customizable faces for each realm by our Alpha and slowly develop a repertoire of applicable hairstyles,

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We’re back with another rework, and this month Renhirites are getting an upgrade on their overall kit: a full rework of their medium armour! While some brigandines can be very form fitting, the proportions of our previous set were far too thin; this was a key point for us to

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In last week's post we announced that we’ve started development on our Tier 0 armours, which function as your default armour set (default knight!). Today we’ll ⁠showcase one of those tiers – the Tier 0 Renhirite Heavy Set! Some of these default armours will be adaptations of

In last week's post we announced that we’ve started development on our Tier 0 armours, which function as your default armour set (default knight!).  

Today we’ll ⁠showcase one of those tiers – the Tier 0 Renhirite Heavy Set! Some of these default armours will be adaptations of
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We're back with another weapon rework for this week's ⁠showcase, and it's not just one! We've taken a good look at the current Renhirite armoury and decided that three of them could use an upgrade. We're happy to showcase the reworked: Renhirite Spear, Halberd and Billhook!

We're back with another weapon rework for this week's ⁠showcase, and it's not just one! We've taken a good look at the current Renhirite armoury and decided that three of them could use an upgrade.

 We're happy to showcase the reworked: Renhirite Spear, Halberd and Billhook!
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Today, we’re unveiling significant progress on Magna Castellum, our official duel map whose first sketch we’ve teased in our last devblog! As with all other maps showcased so far, this map can also be used as a regular FFA/RDM map.

Today, we’re unveiling significant progress on Magna Castellum, our official duel map whose first sketch we’ve teased in our last devblog! As with all other maps showcased so far, this map can also be used as a regular FFA/RDM map.
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It has been quite a while since we've had a Mazovian ⁠showcase, and we had to fix that! So for today's showcase we're happy to present the Mazovian Tier 1 Medium Armour!

It has been quite a while since we've had a Mazovian ⁠showcase, and we had to fix that! So for today's showcase we're happy to present the Mazovian Tier 1 Medium Armour!
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We hate to be the bearers of bad news, but to ensure that FIEFDOM’s Alpha launches in a stable, scalable and fun to play state, we’ve made the difficult decision to postpone the Alpha release to November 28th. More info in our Kickstarter post: kickstarter.com/projects/white…

We hate to be the bearers of bad news, but to ensure that FIEFDOM’s Alpha launches in a stable, scalable and fun to play state, we’ve made the difficult decision to postpone the Alpha release to November 28th.

More info in our Kickstarter post: 
kickstarter.com/projects/white…
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Some of you have asked us a very important question: “Can you run around with naked mauls in FIEFDOM?”. While our world’s soldiers can be adepts of the maul – they all seem a bit prude. As such, you’ll have undergarments of various types; these are aimed to be comfortable and

Some of you have asked us a very important question: “Can you run around with naked mauls in FIEFDOM?”. While our world’s soldiers can be adepts of the maul – they all seem a bit prude. 

As such, you’ll have undergarments of various types; these are aimed to be comfortable and
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Over the last two months we’ve showcased improvements made to both Sulma’s and Mazovia’s player faces, and of course we couldn’t leave Renhir out! So today’s showcase is all about the improvements to the Renhir (default) player face!