Felix Leyendecker
@felixliondagger
3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
ID: 155019104
https://www.artstation.com/felixleyendecker 12-06-2010 22:15:07
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New art! Impaler from #DOOMTheDarkAges modeled in MODO and textured in substance painter. Concept art by Colin Geller
The final design of the Shield Saw was a collaborative effort between Felix Leyendecker and I. The initial approved design had knife-like "slicing" blades, but Hugo wanted something that felt like it "ripped" and "tore", which is how we landed on oversized chainsaw blades.
More of my art from #DOOMTheDarkAges: The Atlan Cannon. Made for giant robots, this is a boat-sized shotgun that shoots cannonballs for pellets. Concept by the awesome Colin Geller
Kreed Ship from #DOOMTheDarkAges. This was modeled traditionally with subD, but due to its size, it also used a blended material for tiling material detail, a geodecal and stamp pass for surface detail and kitbashing additional props on top of that. Concept by Colin Geller