Kenny Mitchell (@farpeek) 's Twitter Profile
Kenny Mitchell

@farpeek

Prof-@EdNapierSCEBE CTO-@DanceGraph+@3finery+@CobraSimulation x EiC-@GamesACM @Roblox #Imagineer-@Disney @BlackRockSter @EA @WestwoodStudios VISplc

ID: 226530330

linkhttp://farpeek.com calendar_today14-12-2010 11:50:22

791 Tweet

1,1K Followers

3,3K Following

3FINERY LTD (@3finery) 's Twitter Profile Photo

🚌 Exciting news! LisNav app now integrates #Aveiro infrastructure, providing real-time spatial awareness and accessible bus stations with audio descriptions. #LisNav #Accessibility #Bus 📲 iOS: lnkd.in/g3T2DT4M 📲 Android: lnkd.in/gtUbTYRm

Looking Glass (@lkgglass) 's Twitter Profile Photo

Ready • Set • 𝑳𝒐𝒐𝒌𝒊𝒏𝒈 𝑮𝒍𝒂𝒔𝒔 𝑮𝒐 Your first portable holographic display. Explore now: 🔗 Link in bio.

Celia Hodent (@celiahodent) 's Twitter Profile Photo

Join us to the first Ethical Games Conference on January 11-12, 1-7pm GMT! Ethical Games is a two-day, single-track online conference and special issue with ACM Games: Research and Practice aiming to bring together game academics to advance the debate on ethics in #gamedev. eventbrite.com/e/ethical-game…

Kenny Mitchell (@farpeek) 's Twitter Profile Photo

Great week for Carousel Project project at IEEE Virtual Reality! With 3FINERY LTD's #MoodFlow full body expressive AI conversations, #DanceMark open access network telemetry for github.com/CarouselDancin… and Ye Pan's Expressive Talking Avatars IEEE TVCG paper with Tencent & ENU Computing, Engineering & Built Environment grats!

I3D Symposium (@i3dconf) 's Twitter Profile Photo

A bit overdue, but we finally have this year's papers preview video! watch it here: youtube.com/watch?v=MVGoio… Only 5 days until the conference begins, do you have everything ready for it? #I3D2024

ACM SIGGRAPH (@siggraph) 's Twitter Profile Photo

🎮 Advances in Real-Time Rendering is back at #SIGGRAPH2024! Join Natalya Tatarchuk (Natalya Tatarchuk 🇺🇦) for two exciting sessions on groundbreaking #3D rendering techniques. Explore the latest in graphics and video game development during these can't-miss sessions! 📸:Vib

🎮 Advances in Real-Time Rendering is back at #SIGGRAPH2024! Join Natalya Tatarchuk (<a href="/mirror2mask/">Natalya Tatarchuk 🇺🇦</a>) for two exciting sessions on groundbreaking #3D rendering techniques. Explore the latest in graphics and video game development during these can't-miss sessions! 
📸:Vib
ACM SIGGRAPH (@siggraph) 's Twitter Profile Photo

Did you know that ACM SIGGRAPH is offering #SIGGRAPH2024 Virtual Access registration at a discounted rate for student members from select countries? Check out this list for more details, and register today! s2024.siggraph.org/register/#regi…

Kenny Mitchell (@farpeek) 's Twitter Profile Photo

If you’re in town in Cologne swing by our booth in middle of hall 10 floor 2. You can also start building with our open source DanceGraph framework here github.com/CarouselDancin… and join our discord community for more announcements discord.gg/kTDPAcry 🕺💃😃. #gamescom2024

Martin Griffiths (@griff_) 's Twitter Profile Photo

In a past life at EA I worked for 8 years on the engine for the Harry Potter games - in 2006 it was a formative time because Order of the Phoenix was the first fully streamed, open world game that we'd made : from an old sd card.. the first time Harry ran around Hogwarts on PS3!

TooMuchVoltage Software (@toomuchvoltage) 's Twitter Profile Photo

Delighted the be sharing this tiny write-up I did for ACM Games: Research and Practice on my flavor of visibility buffer rendering with dynamic geometry! 🥳🤩🙏 games.acm.org/adventures-in-…

Martin Griffiths (@griff_) 's Twitter Profile Photo

Another lost video from the 2006/7 Harry Potter OOTP/HBP engine.This god-ray rendering tech was made by the very talented Kenny Mitchell (Kenny Mitchell) - the famous clock tower was a great location to show this off and one of many additive effects that helped bring Hogwarts to life.