EvilReFlex (@evilreflex) 's Twitter Profile
EvilReFlex

@evilreflex

I'm a hobbyist modder and game designer who began my journey with level design for Half-Life 1. Over time, I've transitioned to working with Unreal Engine.

ID: 1251819124294062080

linkhttps://discord.gg/XCBNuKaz9P calendar_today19-04-2020 10:25:21

531 Tweet

1,1K Followers

46 Following

EvilReFlex (@evilreflex) 's Twitter Profile Photo

Looked online for a proper double-click function… and all I found was garbage with unnecessary variables. So I made my own clean and simple solution instead. #UE5 #GameDev #Blueprints

EvilReFlex (@evilreflex) 's Twitter Profile Photo

I recreated the iconic (Silent Hill 1) PS1 fog in #UnrealEngine5. The PS1 used depth cueing, textures faded into the fog color based on distance to mask the short draw distance. It’s not a volumetric fog as known in modern games. #UE5RFX #gamedev #UE5

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The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint

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I recently played Darkstone and got inspired to add similar shadows to my free #UE5RFX retro project. One video shows Darkstone, while the other two showcase pure black and dithered shadow styles. Which one do you prefer, pure black or dithered? #IndieDev #GameDev #UnrealEngine

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Stop paying for bad, outdated "retro" effects for #UnrealEngine on FAB. A new version of my free #UE5RFX project for #UE5 is out now on my Discord! Feature highlights: • Fast dithering (no image-based masks) • PS1-style vertex snapping (done right) • Affine mapping with

Stop paying for bad, outdated "retro" effects for #UnrealEngine on FAB.
A new version of my free #UE5RFX project for #UE5 is out now on my Discord! 

Feature highlights:
• Fast dithering (no image-based masks)
• PS1-style vertex snapping (done right)
• Affine mapping with
EvilReFlex (@evilreflex) 's Twitter Profile Photo

Made a new mini plugin for #UnrealEngine5 that adds new nodes for drawing directly to render target textures. Much faster and easier than using the default "Draw Canvas" function. ✏️ #UE5RFX #UE5 #gamedev

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After years of using #UnrealEngine, I finally gave the Math Expression node a try. It transforms messy spaghetti graphs into clean, simple lines of text. #UE5 #UnrealEngine5

After years of using #UnrealEngine, I finally gave the Math Expression node a try. It transforms messy spaghetti graphs into clean, simple lines of text. 
#UE5 #UnrealEngine5
TEXNOPLAZM (@texnoplazm) 's Twitter Profile Photo

Pleasantly surprised that the overall feedback to the new demo has been positive despite common points of contention - will do a more in-depth post about it tomorrow(?)

Pleasantly surprised that the overall feedback to the new demo has been positive despite common points of contention - will do a more in-depth post about it tomorrow(?)
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I created retro lens flares in #UnrealEngine5 using only materials. No blueprints, no post-processing. Coming in the next #UE5RFX update! #UE5 #UnrealEngine #gamedev