Erik Sombroek (@eriksombroek) 's Twitter Profile
Erik Sombroek

@eriksombroek

Web / Games enthusiast.

ID: 189054734

calendar_today10-09-2010 07:45:13

316 Tweet

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Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Working on an Image Battler. Your image is turned into a big group of soldiers (in this video there is 28K). Each soldiers get attributes assigned based on the RGB value that is converted into 6 stats that all counter each other like rock paper scissors. #threejs #indiedev #WebGL

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Finally wrote a stable physics solver for my Image Battler. Guaranteed no overlap and in a single iteration. #indiedev #gamedevelopment #gamedesign #threejs #webgl #physics

Jon Uleis (@movingtothesun) 's Twitter Profile Photo

My new favorite thing - Bing's new ChatGPT bot argues with a user, gaslights them about the current year being 2022, says their phone might have a virus, and says "You have not been a good user" Why? Because the person asked where Avatar 2 is showing nearby

My new favorite thing - Bing's new ChatGPT bot argues with a user, gaslights them about the current year being 2022, says their phone might have a virus, and says "You have not been a good user"

Why? Because the person asked where Avatar 2 is showing nearby
Supper Mario Broth (@mariobrothblog) 's Twitter Profile Photo

Despite looking much more detailed, the model for the coins in Super Mario Odyssey is actually 65% simpler than the one used in Super Mario Galaxy, due to taking advantage of modern rendering techniques. Details in image.

Despite looking much more detailed, the model for the coins in Super Mario Odyssey is actually 65% simpler than the one used in Super Mario Galaxy, due to taking advantage of modern rendering techniques. Details in image.
Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

How the introduction of developer.mozilla.org/en-US/docs/Web…… in Safari 16.4 breaks your production code: `if (group.uniforms[i]?.group)` Now group is being called on the prototype of the Array 🤦🏼‍♂️ #javascript #webgl #programming #developer #coding

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Unity / Roblox style editor in ThreeJS with a touch of Tears of the Kingdom (projected shadows). Everything made from scratch, not sure yet what the final product will be. #webgl #shaders #glsl #threejs

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Excited to share my Octree implementation for Three.js! 🌳 Looking for help to optimize it further! 🔍 🔗 Demo: eriksom.github.io/threejs-octree… 🔗 GitHub: github.com/ErikSom/threej… It's a modified version of Babylon's implementation, with additions like node collapsing! #webgl #threejs

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

threejs-octree v0.03 update; - fixed major bugs - new frustum demo - minor performance gains Overall I'm still disappointed with the total impact of it considering the overhead, am I missing something here? Demo: eriksom.github.io/threejs-octree… #webgl #threejs

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Messing around with bezier curves. TIL with the magic value of 0.5522847498; you can approximate a perfect circle for any radius. en.wikipedia.org/wiki/Composite…

HIDEO_KOJIMA (@hideo_kojima_en) 's Twitter Profile Photo

The reason why I am independent and advocate a life-long career is because for me, "creating things" is no longer a job. That's why there is no retirement. Creating things is living. One more thing. In the game industry, there are very few people who have succeeded in becoming

The reason why I am independent and advocate a life-long career is because for me, "creating things" is no longer a job. That's why there is no retirement. Creating things is living. One more thing. In the game industry, there are very few people who have succeeded in becoming
Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Excited to announce my Clipper2 port to WebAssembly! Brings enhanced performance for polygon clipping & offsetting. Benchmark shows up to 42.49% 🚀improvement in intersection operations on Apple M2 Pro. See: github.com/ErikSom/Clippe… #WASM #Programming #OpenSource

Excited to announce my Clipper2 port to WebAssembly! Brings enhanced performance for polygon clipping & offsetting. Benchmark shows up to 42.49% 🚀improvement in intersection operations on Apple M2 Pro. See: github.com/ErikSom/Clippe…
#WASM #Programming #OpenSource
Corey Lynch (@coreylynch) 's Twitter Profile Photo

We are now having full conversations with Figure 01, thanks to our partnership with OpenAI. Our robot can: - describe its visual experience - plan future actions - reflect on its memory - explain its reasoning verbally Technical deep-dive 🧵:

James Gerde (@gerdegotit @gerdedoesit) (@gerdegotit) 's Twitter Profile Photo

Food is my love language 🍝🇮🇹 It only seemed right to dive into the world of food next, what do you think? #ai #AIart #food #pasta #italy #animation #marketing #filmproduction #Foodie #travel

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Ported #Box2D v3 physics to web using Emscripten together with Birchlabs. Supports SIMD & Threading. demo: birch-san.github.io/box2d3-wasm/de… repo: github.com/Birch-san/box2… #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

Erik Sombroek (@eriksombroek) 's Twitter Profile Photo

Coupled Box2D ↔ PB-MPM (by SEED - github.com/electronicarts…). Red = CPU; others = GPU. Will make this code available soon. #webgpu #box2d