Zabir (@zabirh) 's Twitter Profile
Zabir

@zabirh

Co-Founder/CEO of @TorbieGames. Formerly, CTO of @AstroneerGame, Grfx Engineer at @EpicGames, @Halo, & DirectX.

ID: 147143236

calendar_today23-05-2010 09:33:45

354 Tweet

785 Followers

532 Following

Daniel Lemire (@lemire) 's Twitter Profile Photo

As a teenager and young adult, I was ridiculously successful by academic metrics. I easily got As and A+s. I completed my undergraduate on a full scholarship which is uncommon in Canada. I effectively completed my PhD is less than 2 years. I taught myself assembly programming

Mike Turitzin (@miketuritzin) 's Twitter Profile Photo

Implemented two-pass GPU occlusion culling (using a hierarchical depth buffer - "HiZ") in my SDF engine! The video shows disocclusions (bricks that need to be rendered in the 2nd pass) in pink. This technique reduces the number of bricks rendered by 50-90+%. More details below.

Everbloom (@torbiegames) 's Twitter Profile Photo

You’ll meet a lot of characters in Everbloom. Some will farm, some will fish, some will lovingly take care of you. 🩹 Meet Ann, Everbloom's town doctor. She’ll patch up your scrapes and lecture you for not wearing a jacket. ❤️

You’ll meet a lot of characters in Everbloom. Some will farm, some will fish, some will lovingly take care of you. 🩹

Meet Ann, Everbloom's town doctor. She’ll patch up your scrapes and lecture you for not wearing a jacket. ❤️
Angela Duckworth (@angeladuckw) 's Twitter Profile Photo

📱 Teachers—what should schools do about cell phones? We don’t have enough teacher input. But with your help, that can change. I launched Phones in Focus, the first national study of school phone policies—led by educators like you. 🕐 5-min survey 📊 See how your school

daftsoftware (@daftsoftware) 's Twitter Profile Photo

blog.daftsoftware.com/unreal-perf-ma… Wrote a quick guide on very aggressive optimizations to Unreal Engine, yielding much better out of the box performance. Daft Starter Project now also features a fastrendering branch to easily test out these tweaks github.com/daftsoftware/S…

Everbloom (@torbiegames) 's Twitter Profile Photo

First peek at Everbloom furniture concepts! 🪑 From cottage-core wardrobes to shabby-chic couches, you'll be able to decorate your home your way. Which style should we design next? #gamedev #indiegame #screenshotsaturday

First peek at Everbloom furniture concepts! 🪑  From cottage-core wardrobes to shabby-chic couches, you'll be able to decorate your home your way. Which style should we design next? #gamedev #indiegame #screenshotsaturday
Everbloom (@torbiegames) 's Twitter Profile Photo

Outfit customization is live in Everbloom! 🩳 👗 Mix, match, and find your style cozy, casual, weird, or wonderful. What kind of outfits should we add next? #gamedev #indiegame

Adam Kiraly 🔜 UnrealFest Orlando (@94kiraly) 's Twitter Profile Photo

We've got our first Community Learning post up! If you're interested in Untracked Memory in #UnrealEngine5 give this one a read dev.epicgames.com/community/lear…

おかず (@pafuhana1213) 's Twitter Profile Photo

UnrealEngine UpdateTracker リリース! (たぶん他の環境でも動く筈…知らんけど…ぐらいの感覚) 「UEの日々の更新履歴を AI (Gemini) がざっくり要約してくれる」というものです。ただ色んな都合で、色々と準備が必要だったり注意点も多いです。詳細は↓にて github.com/pafuhana1213/U… #UE5

Everbloom (@torbiegames) 's Twitter Profile Photo

A collage of just a few of the things you can do in our cozy game Everbloom. 🌱 🐄 #gamedev #indiegame #screenshotsaturday

Everbloom (@torbiegames) 's Twitter Profile Photo

For the past 3 years, we’ve been building #Everbloom and documenting every step with Noclip. The first two episodes are finally out! youtu.be/lbOghip5CPI youtu.be/1EaMz6WLZN4

Everbloom (@torbiegames) 's Twitter Profile Photo

Warm and cozy rainy vibes in Everbloom. Finally fixed the issue where rain falls inside houses. Now it feels just right running inside a warm house. 🌧️ ☔ #gamedev #indiegame #cozygames

Everbloom (@torbiegames) 's Twitter Profile Photo

Finally get to show off fishing in our cozy game. You can actually see fish swimming around the world. Just walk up and cast your line. Rain, season, and time of day all affect what you’ll find. #gamedev #indiegame #screenshotsaturday