Jared Taylor (@vaei00) 's Twitter Profile
Jared Taylor

@vaei00

Network gameplay engineer currently working in @UnrealEngine. Specializing in locomotion and gameplay systems. Technical Artist, 3D Artist.

ID: 793945390793928704

linkhttps://vaei.github.io/ calendar_today02-11-2016 22:38:26

37 Tweet

80 Followers

29 Following

akeytsu (@akeytsu) 's Twitter Profile Photo

MoveIt! Locomotion System will soon be released on the Unreal Engine marketplace. In this video a few high quality animations were generated with ease using akeytsu for MoveIt! to generate the rest. We recommend using both tools in pair. zurl.co/mH0c

MoveIt! Locomotion System will soon be released on the <a href="/UnrealEngine/">Unreal Engine</a> marketplace. In this video a few high quality animations were generated with ease using <a href="/akeytsu/">akeytsu</a> for MoveIt! to generate the rest. We recommend using both tools in pair.

zurl.co/mH0c
Jared Taylor (@vaei00) 's Twitter Profile Photo

MoveIt! is a semi-procedural locomotion system for Unreal Engine 4. Here is a demo video featuring Murdock from Paragon. youtu.be/nUS2iSBqQ_M #UnrealEngine #UE4 #indiedev #gamedev

Jared Taylor (@vaei00) 's Twitter Profile Photo

MoveIt! is now available for purchase! :) Locomotion system for UE4 unrealengine.com/marketplace/en… #gamedev #UnrealEngine #UE4 #indiedev

Jared Taylor (@vaei00) 's Twitter Profile Photo

Huge updates to MoveIt! New achieves some pretty incredible looking locomotion: youtu.be/Av-LYlV1Tic #gamedev #indiegamedev #ue4 #UnrealEngine

Jared Taylor (@vaei00) 's Twitter Profile Photo

github.com/Vaei/ProcHitRe… FREE Procedural Hit Reaction System - ProcHitReact Freely available to the Unreal Engine community. Multiplayer ready. Showcase Video: youtu.be/y_BLLSzCjd4 #ue5 #UnrealEngine #UnrealEngine5 #gamedev #indiedev #animation #physics #procedural

Jared Taylor (@vaei00) 's Twitter Profile Photo

github.com/Vaei/PushPawn FREE Net-Predicted Organic Soft Collisions - PushPawn V2 Showcase Video: youtu.be/5qwzVjDvSMs Freely available to the Unreal Engine community. Multiplayer ready. BP friendly. #ue5 #UnrealEngine #UnrealEngine5 #gamedev #indiedev #animation #physics

Jared Taylor (@vaei00) 's Twitter Profile Photo

FREE Gameplay Focus System - VIGIL github.com/Vaei/Vigil Freely available to the Unreal Engine community. Multiplayer ready. Blueprint friendly. #ue5 #UnrealEngine #UnrealEngine5 #gamedev #indiedev #gameplay #interaction

Jared Taylor (@vaei00) 's Twitter Profile Photo

FREE Gameplay Focus System - GRASP github.com/Vaei/Grasp Showcase Video: youtu.be/irJWn86mR_k Freely available to the Unreal Engine community. Multiplayer ready. Blueprint friendly. #ue5 #UnrealEngine #UnrealEngine5 #gamedev #indiedev #gameplay #interaction

Jared Taylor (@vaei00) 's Twitter Profile Photo

FREE PredictedMovement V2 is HERE! - BP READY github.com/Vaei/Predicted… V2 adds stack-able movement modifiers, and a partial client location authority system, and a complete feature-rich BP-accessible Character for you to use. #ue5 #UnrealEngine5 #gamedev #indiedev #gameplay

Jared Taylor (@vaei00) 's Twitter Profile Photo

As of UE5.6 UAnimSequence::ExtractRootMotion() no longer works, breaking UDistanceCurveModifier and most editor tooling that relies on root motion extraction from animations #ue5 #unrealengine #unrealengine5 #gamedev

Jared Taylor (@vaei00) 's Twitter Profile Photo

I created an anim graph node that wraps Epic's FBIK solver, so you can use it without control rig: github.com/Vaei/FBIK Then I PR'd significant improvements to their FBIK solver: github.com/EpicGames/Unre… #ue5 #UnrealEngine5 #gamedev #indiedev #gameplay