Tizian Zeltner
@tizianzeltner
Transporting, scattering, and measuring light. đź“· đź«– đź’ˇ
Senior research scientist at NVIDIA.
ID: 283321300
http://tizianzeltner.com 17-04-2011 02:13:48
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The second project "Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time" (with Delio Vicini and Sebastien Speierer) fixes a fundamental scalability bottleneck shared by all physically based differentiable rendering done so far. (1/6)
Thanks to Heloise de Dinechin we were able to fix a subtle bug in our reference implementation of the "specular manifold sampling" (SIGGRAPH 2020) paper. Convergence is now considerably improved in some cases. See here for the updated paper and explanation: rgl.epfl.ch/publications/Z…
I successfully defended my PhD thesis! I feel honored to be Wenzel Jakob {deprecation notice}'s first student to graduate and it's been a pleasure to be a part of this fantastic lab for five years. Thanks, Wenzel!
I am excited to announce *Dr.Jit*, a just-in-time compiler for differentiable rendering. Dr.Jit is the foundation of the differentiable rendering stack at EPFL and powers the upcoming Mitsuba 3. The project is a joint work with Sebastien Speierer, Nicolas Roussel, and Delio Vicini. 1/8
Happy April Fools' day everyone! To celebrate the occasion, here is "Noodles", a small path tracer built entirely inside Blender 🔶's shader node editor: tizianzeltner.com/projects/noodl… 🍜 Alternative title: a silly joke idea that got way out of hand. Co-conspirator: @b_nicolet
Following over 1.5 years of hard work (w/Nicolas Roussel& Rami Tabbara), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely long—here is what we're most excited about🧵