Tim Hobson (@timhobsonue4) 's Twitter Profile
Tim Hobson

@timhobsonue4

This account is INACTIVE

Follow my personal acct on BSky @ TimHobson . bsky and for an unofficial source of UE Doc updates, check out @ DocUpdates . bsky

ID: 2189893109

calendar_today21-11-2013 13:02:38

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Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Like the Light Mixer and Environment Light Mixer before it, UE 5.5 includes a dedicated mixer panel for any actors/components that have Color Grading properties. This is an artist-friendly tool to make edits across multiple components in your scene. dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Big changes in UE 5.5 to the default Volumetric Cloud material. It's now simpler to use with parameters for different cloud types, shapes, and storm effects. It does replace the old cloud material. See the upgrade notes if you need to still use that one. dev.epicgames.com/documentation/…

Tom Looman (@t_looman) 's Twitter Profile Photo

Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. tomlooman.com/unreal-engine-… These awesome features and improvements will be included in my Game Optimization Course asap!

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

If you're using the Unreal Engine's Path Tracer with Movie Render Graph or Movie Render Queue, check out the NFOR Denoiser to provide some temporal stability to rendered frames. Tiantian Xie does amazing work and his help with docs is greatly appreciated! dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Check out how you can use your neural networks in Unreal Engine's post processing pipeline using the material editor to create some interesting effects. No coding necessary to get started! dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

New #UE5 Rendering doc about Post Process Material User Scene Textures. This doc walks through setting up screen blurring effect using these new material expressions. dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization. dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Doc video outtake: While initially setting up and recording a test of the timelapse at the start of the Day Sequence doc, this hit and run happened in the City Sample project. Totally forgot things like this were a possibility. Thankfully didn't happen in any other recordings 😅

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

A great presentation for anyone transitioning to Unreal Engine by Dakota Herold and John Boswell 👇 #uetips youtube.com/watch?v=Ef_5P-…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

For all the Unreal Engine tech artists out there, check out our latest updates to the Impostor Baker Plugin in 5.5 with this new documentation page! dev.epicgames.com/documentation/…

Tav shande (@artbytav) 's Twitter Profile Photo

This is super helpful for vista objects and last LODs, I’ve been waiting for Epic to make a more streamlined approach to baking impostors. Sweet!

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Any Maya users looking to make the leap to Unreal Engine, we now have a tour of UE features and systems with a focus on drawing connection points from Maya terminology, concepts, and workflows to those of Unreal Engine. More guides for Maya coming soon! dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

If you're new to Unreal Engine or thinking about making the switch, we've started revamping our onboarding documentation! We're starting with a "Programmer" track, but have a "Designer" and "Art" track coming later. Let us know what you think. dev.epicgames.com/documentation/…

Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Unreal Engine 5.6 now includes native first person rendering! We used this first in Fortnite Ballistic and now you can too for your games. dev.epicgames.com/documentation/…