Tempest_AI (@tempestai_) 's Twitter Profile
Tempest_AI

@tempestai_

Create an infinite game in 2 minutes with no code: alpha.tempestengine.ai

ID: 1815966458553470976

linkhttp://alpha.tempestengine.ai/ calendar_today24-07-2024 04:25:46

19 Tweet

20 Followers

14 Following

Build Club (@the_builderclub) 's Twitter Profile Photo

At @solarissociety, Jack Wakem demoing @tempestai_ , a game engine to create an infinite RPG in < 2 mins Powered by Groq Inc 💪 Follow @tempestai_ for the Product Hunt 😸 launch tonight! 🚀

Annie L ❤️‍🔥 (@annieliao_2000) 's Twitter Profile Photo

3. Tempest_AI by Jack Wakem where you can generate an infinite game in < 2 mins. Powered by Groq Inc Jack launched on Product Hunt yesterday and 3xd his user base in 1 day 🫡. Jack is opening a preseed raise soon!

Tempest_AI (@tempestai_) 's Twitter Profile Photo

🎉 Big thanks to everyone who supported our Product Hunt launch! 🚀 Your encouragement and feedback have been incredible. We hit 171 upvotes, and welcomed 350 new creators and players! Its great to have you all here. Stay tuned for some very cool announcements 🔥

🎉 Big thanks to everyone who supported our Product Hunt launch! 🚀 

Your encouragement and feedback have been incredible. 

We hit 171 upvotes, and welcomed 350 new creators and players! Its great to have you all here. Stay tuned for some very cool announcements 🔥
Tempest_AI (@tempestai_) 's Twitter Profile Photo

Our guides are now LIVE and fully integrated with our AI Assistant! 🎮✨ Plus, our Assistant just got a power-up with new tools to help you create even more epic games. Dive in and start creating today! #GameDev #AI #TempestAI

Jack Wakem (@wakem_jack) 's Twitter Profile Photo

At 21 I dropped out of university to build an AI native game engine. Why? Because the tools we have today—Unity, Unreal—are too complex for most creators. I wanted something simpler, more collaborative, and designed for the future of gaming. That’s how Tempest AI was born. 🧵

Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Day 1 BIP: We’ve grown a lot recently—migrating the engine to an ECS architecture to make everything faster and smoother. Today, I built a dynamically rendered UI component for LLM-generated systems. For example, if you create an inventory system, it automatically generates a

Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Day 2: Tempest AI BIP Script generation requires a fair amount of rework to get it production ready, today I added a couple of optimisations, and built a script Diff system. My thoughts are that it will be useful for creators with some understanding of code, and it also will

Day 2: Tempest AI BIP 

Script generation requires a fair amount of rework to get it production ready, today I added a couple of optimisations, and built a script Diff system. 

My thoughts are that it will be useful for creators with some understanding of code, and it also will
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

BIP Day 3: Tempest AI Lots of small UI optimisations, sidebar is now a lot more intuitive, refactored/optimised the script editor component to be a lot more performant Plenty of redux state bugs squashed as well, and I started working on a little feature, that I plan to share

BIP Day 3: Tempest AI 

Lots of small UI optimisations, sidebar is now a lot more intuitive, refactored/optimised the script editor component to be a lot more performant 

Plenty of redux state bugs squashed as well, and I started working on a little feature, that I plan to share
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP: Day 4 Started work on the prompt generation for LLM logic, it works exceptionally well with the current game engine architecture. This will enable us to create some very very dynamic games

Tempest AI BIP: Day 4 

Started work on the prompt generation for LLM logic, it works exceptionally well with the current game engine architecture. 

This will enable us to create some very very dynamic games
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP 6: Prompt system has been implemented finally! We can make the prompt with variables and have them render on the visual scripting graph. These template based prompts are extremely flexible and accurate since we are directly interfacing with the game state for

Tempest AI BIP 6:

Prompt system has been implemented finally! We can make the prompt with variables and have them render on the visual scripting graph. 

These template based prompts are extremely flexible and accurate since we are directly interfacing with the game state for
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP 7: Quite a bit of boring stuff today: Auto component reconciliation (If I have a custom component called health and I modify it, we need to update all the health components attached to characters, locations, etc. automatically) Tidy refactor of some of the

Tempest AI BIP 7: 

Quite a bit of boring stuff today:

Auto component reconciliation (If I have a custom component called health and I modify it, we need to update all the health components attached to characters, locations, etc. automatically)

Tidy refactor of some of the
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP 8: Fleshing out the tool builder today, which is very painful since we should maintain compatibility across different LLM providers. Things most certainly get a bit dicey with nested ENUM tools, but will hopefully work it out tomorrow. Combined with our new

Tempest AI BIP 8: 

Fleshing out the tool builder today, which is very painful since we should maintain compatibility across different LLM providers. 

Things most certainly get a bit dicey with nested ENUM tools, but will hopefully work it out tomorrow. 

Combined with our new
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP 9: V1 of the tool builder complete, will certainly need a little bit of iteration to get right. Interesting thing I built today are sub structures, these are structures you will be able to inserted and reused across tools. Most certainly will be useful for

Tempest AI BIP 9: 

V1 of the tool builder complete, will certainly need a little bit of iteration to get right. 

Interesting thing I built today are sub structures, these are structures you will be able to inserted and reused across tools. 

Most certainly will be useful for
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP 10: Much more refined tool builder UI, now users can recreate any tool schema with a no code interface (Even complicated nested array x ENUMS) Integrated with prompts and is working within the game engine now, very excited to test it soon!

Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest BIP 17: Auto suggestions for prompt construction, and some improved UI for the prompt and tool debugger within the visual scripting system. All suggestions are synced up with the current components + custom scripts created by the user

Tempest BIP 17:

Auto suggestions for prompt construction, and some improved UI for the prompt and tool debugger within the visual scripting system. 

All suggestions are synced up with the current components + custom scripts created by the user
Jack Wakem (@wakem_jack) 's Twitter Profile Photo

Tempest AI BIP 19: Thought I would shake it up and show a video of the game logic systems current state. Today I worked on the UI for cached arguments and fixed a few bugs to do with custom script identification and conversion into blocks. The whole visual scripting system