Mohsen Tabasi (@tabasimohsen) 's Twitter Profile
Mohsen Tabasi

@tabasimohsen

Technical Artist at Splash Damage
Procedural*(Houdini+Unreal)

ID: 1286504093008052224

linkhttps://mohsen-t.artstation.com/ calendar_today24-07-2020 03:31:20

97 Tweet

519 Followers

466 Following

Adrien Logut (@amathlog) 's Twitter Profile Photo

Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that! youtu.be/0tXVLP3MWhE #UE5 #procedural

Grant Sanderson (@3blue1brown) 's Twitter Profile Photo

New video on the details of diffusion models: youtu.be/iv-5mZ_9CPY Produced by Welch Labs, this is the first in a small series of 3b1b this summer. I enjoyed providing editorial feedback throughout the last several months, and couldn't be happier with the result.

Tom Looman (@t_looman) 's Twitter Profile Photo

I made an overview of all the great performance improvements for UE 5.6. Lumen HWRT for 60hz, GPU Profiler 2.0, Renderer Parallelization, Massive world streaming improvements, Insights, there is a lot of great stuff to explore!

I made an overview of all the great performance improvements for UE 5.6.

Lumen HWRT for 60hz, GPU Profiler 2.0, Renderer Parallelization, Massive world streaming improvements, Insights, there is a lot of great stuff to explore!
Alex 🦅 (@outoftheboxp) 's Twitter Profile Photo

Want to make waiting for long processes more fun? Here’s how to add cool, live-updating notifications with just a few lines of code. No more boring static messages. Real-time progress, right inside the editor. A thread 🧵

Alex 🦅 (@outoftheboxp) 's Twitter Profile Photo

So much time is wasted on totally preventable human errors. Here’s how to write your first Unreal Engine Asset Validator and save yourself (and your team) countless headaches. A short thread 🧵

So much time is wasted on totally preventable human errors.

Here’s how to write your first Unreal Engine Asset Validator and save yourself (and your team) countless headaches.

A short thread 🧵
Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UE5 #vfx #gamedev #indiedev🥳I just released a short video explaining how sphere tracing works and how to write a sphere tracing function in HLSL for collision detection in Niagara: youtube.com/watch?v=B4RRmX…

Mohsen Tabasi (@tabasimohsen) 's Twitter Profile Photo

I wrote a brief document about the tool, which you can find here: github.com/proceduralit/P… Download links on Fab & GitHub: github.com/proceduralit/P… fab.com/listings/777db… I hope it’s useful for anyone exploring procedural workflows in Unreal Engine! #UE5 #PCG #TechArt #Gamedev

Unreal Engine (@unrealengine) 's Twitter Profile Photo

If you're interested in building an RPG with Gameplay Ability System, the Epic Education team's brand new course will help you do just that this #TuesdayTips Across 9 modules, you'll learn about: 🔹Abilities and Attributes 🔹Data Driven Systems 🔹Events, Effects and Cues So,

Mohsen Tabasi (@tabasimohsen) 's Twitter Profile Photo

Nanite Assemblies in UE5.7 let you reference thousands of meshes in a single Nanite StaticMesh. I think it unlocks a new level of procedural content generation. In this test, ~5,000 meshes became one asset, small file size, great performance! #TechArt #PCG #UE5

Grant Sanderson (@3blue1brown) 's Twitter Profile Photo

Ever since I made a video about Fourier Transforms, one of the most requested topics on the channel has been its close cousin, the Laplace Transform. I've been having a lot of fun animating a mini-series about this topic, and the main part is now out. youtu.be/j0wJBEZdwLs

Danny Chapman (@mr_rowl) 's Twitter Profile Photo

I've written up a tutorial for Control Rig physics in #UnrealEngine #UE5 dev.epicgames.com/community/lear… Feel free to send me any comments/corrections - thanks in advance!

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

🥳 New video is out on my YT! It’s a 1h20m deep dive into 𝗦𝗶𝗴𝗻𝗲𝗱 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝗙𝗶𝗲𝗹𝗱𝘀. I went a bit more in-depth than most UE tutorials out there — there’s a lot more to this topic than you might think! :D 🧵

Adrien Logut (@amathlog) 's Twitter Profile Photo

My #PCG presentation at EverythingProcedural is finally out :) Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile. youtube.com/watch?v=5YR-xU… #UnrealEngine