Subito (@subi7o) 's Twitter Profile
Subito

@subi7o

ID: 1004829925432545280

calendar_today07-06-2018 20:58:17

329 Tweet

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Version 3 (FINAL) 😮‍💨 Works on all characters. jD after BM is non-negotiable because we need the launcher in the case they block BM itself. #GGST_MI

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Millias often habitually wallbreak with Artemis, but on highly scaled combos this strictly donates the opponent meter. The weaker an attack, the less meter it gives, and nothing's weaker than Bad Moon's initial hits Some examples: Hdisc starters, air combos, BWA combos #GGST_MI

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Full screen wallbreak off disc hit, works on every character and at any point on the screen. The second jK needs to be done as close to the ground as possible, and only use the most minimal microdash to make cS connect (sometimes don't even need it). #GGST_MI

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One of new Sdisc's many implications include drastically improved reward off her midscreen throw mix. Examples and discussion follow below. #GGST_MI

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Demonstrating and discussing Millia's new patch bnb TF L/R mix after 2D Hdisc There are a lot of details packed into this, so the execution takes a bit of practice in my opinion #GGST_MI

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Refined throw mix in the corner. High: AD FDC AD jK Low: AD fake FDC (with FD macro) 2K There is some manual timing on the high, but you can make these hit same frame, and if not then it will nearly be same frame. Moreover, it's way harder to distinguish visually. #GGST_MI

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An important note for the I-No matchup. I feel like I never see Millias properly punish here when you should destroy I-No for reversaling on 2D disc. #GGST_MI

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Depleted wall health optimal combos can be pretty different from what you're used to, possibly doing 30% more damage compared to what's intuitive. The following clip studies a specific example, but the goal is to just open up the idea and show its significance. #GGST_MI