SilverWynne (@silverwynne) 's Twitter Profile
SilverWynne

@silverwynne

Video Game Studio. Trust The Process.

ID: 2731286716

linkhttp://patreon.com/silverwynne calendar_today02-08-2014 01:44:17

156 Tweet

17,17K Followers

5,5K Following

SilverWynne (@silverwynne) 's Twitter Profile Photo

Adding some particles to the environment to start developing the atmosphere of the level. Lets go! #indiedev #gamedev #indiegame #madewithunity

SilverWynne (@silverwynne) 's Twitter Profile Photo

Blur effect to add realism to the environment. This way, the closest objects will stand out above the background, as it happens with Mari Carmen and the player. #indiedev #gamedev #indiegame #madewithunity

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The difference between the blurred background and the standard background in an image. The change in atmosphere is noticeable. Happy with the change. I am self-convinced that I have a minimal idea of design. #indiedev #gamedev #indiegame #madewithunity

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I am still working on the design. Now it's the turn of the character. I have added a small animation to the jump to simulate the dust that rises with the movement. I hope you like it. #indiedev #gamedev #indiegame #madewithunity

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I added a new wave effect in the camera to show the boss's fury. The final scene of the level needs to be transcendental. #indiedev #gamedev #indiegame #madewithunity

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I used the same concept of the waves, but this time when you eliminate an enemy. Much shorter, insinuating that everything around you is nothing more than a dream... #indiedev #gamedev #indiegame #madewithunity

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The destruction of objects and elements that are part of the environment will be possible in Amets. #indiedev #gamedev #indiegame #madewithunity

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At the same time, and to improve the game feeling, objects will be destroyed in different ways depending on where the player decides to hit them. #indiedev #gamedev #indiegame #madewithunity

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A skill like "dash" should give us some sense of speed. Raising a little dust as the player uses it will help to achieve that feeling. Remember: There is never enough detail. #indiedev #gamedev #indiegame #madewithunity

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This is how the destruction of objects has evolved in Amets. The whole process in a single video. #indiedev #gamedev #indiegame #madewithunity

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New and last addition to finalize the dynamics of the destruction of the scenery: A small cloud of dust will be released from the objects that are destroyed in the levels. #indiedev #gamedev #indiegame #madewithunity

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Dust in the jump, dust in the dash, but I had not added the effect when the character is running. I apologize. #indiedev #gamedev #indiegame #madewithunity

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First layer of ground already paved. I've also given it a little styling change. #indiedev #gamedev #indiegame #madewithunity

SilverWynne (@silverwynne) 's Twitter Profile Photo

Second layer already. I tweeted twice in the same day. It's all good, don't worry. #indiedev #gamedev #indiegame #madewithunity

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Testing different depths. I also changed the layer speeds to make it feel more realistic. It looks quite a bit better now. #indiedev #gamedev #indiegame #madewithunity

SilverWynne (@silverwynne) 's Twitter Profile Photo

With the layer speeds already set, it is now just a matter of adding details to the scenery. The improvement is very noticeable. #indiedev #gamedev #indiegame #madewithunity