Pasquale Scionti (@scionti_design) 's Twitter Profile
Pasquale Scionti

@scionti_design

Principal Lighting/Lookdev Artist @Tornbanner previous SenLighting / Lookdev Artist at @NinjaTheory Xbox Game Studio | @Treyarch and @TheInitiative

ID: 534933311

linkhttps://www.artstation.com/pscionti calendar_today24-03-2012 02:47:52

9,9K Tweet

9,9K Followers

1,1K Following

IGN (@ign) 's Twitter Profile Photo

In No More Room in Hell 2, brave eight-player co-op and venture into the terrifying darkness of zombie-infested zones, but beware because permadeath may lurk around the next corner. #IGNSummerOfGaming

Game Rant (@gamerant) 's Twitter Profile Photo

Two of the most anticipated zombie games right now, No More Room in Hell 2 and State of Decay 3 are two sides of a very similar coin. gamerant.com/no-more-room-i…

Epic Games France (@epicgamesfr) 's Twitter Profile Photo

No More Room in Hell 2 met l'accent sur la partie « coopérative » du jeu en coopération. 🤝 Notre interview exclusive : epic.gm/nomoreroom2-in…

No More Room in Hell 2 met l'accent sur la partie « coopérative » du jeu en coopération. 🤝 
Notre interview exclusive : epic.gm/nomoreroom2-in…
No More Room in Hell (@nmrih) 's Twitter Profile Photo

The other place is full, so the dead walk among us! Watch as our group of responders make their way through zombie infested rural Pennsylvania, and use every tool in their arsenal to fight back against the coming apocalypse in the gamescom Opening Night Live trailer!

Ninja Theory (@ninjatheory) 's Twitter Profile Photo

"Ninja Theory has wrangled some of the best tech in games and VFX along with UE5’s core features to deliver a game that has become a new visual standard." creativebloq.com/3d/video-game-…

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

Work in progress Silenthill 2 Vibes Below is a comparison with my personal inspired scene, getting the fog color correction and lighting to match. HDR + Directional light and Volumetric Fog Using Leartes Studios NYC city assets and Quixel mixer and assets Unreal Engine 5.4 Lumen

Work in progress Silenthill 2 Vibes
Below is a comparison with my personal inspired scene, getting the fog color correction and lighting to match.
HDR + Directional light and Volumetric Fog
Using <a href="/LeartesStudios/">Leartes Studios</a> NYC city assets and Quixel mixer and assets
Unreal Engine 5.4 Lumen
Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

Running Native on my Quest 3 headset Baked lightmaps Unreal Engine 5.4.4 Tutorial created for Nvidia on how to Bake Lightmaps and Lighting a Sci-Fi interior with Unreal Engine 5.3 at link below Will show the process on how to bake lightmaps and settings, color grading , final

Dmitry Karpukhin (@skx_doom) 's Twitter Profile Photo

Another screenshot of "Multi Layered Volumetric Clouds 3.0" feature for Sky Creator, work in progress. Very happy with the visuals, in-depth customizability and the performance so far. #UE5

Another screenshot of "Multi Layered Volumetric Clouds 3.0" feature for Sky Creator, work in progress. Very happy with the visuals, in-depth customizability and the performance so far. #UE5
Control 🔻 (@controlremedy) 's Twitter Profile Photo

You've been asking about Control 2, and we have some news! Remedy Entertainment will be self-publishing Control 2, and we're partnering with Annapurna on financing the game. This means we'll be able to build exactly the game we want with the support of an expert partner

You've been asking about Control 2, and we have some news!

Remedy Entertainment will be self-publishing Control 2, and we're partnering with Annapurna on financing the game. This means we'll be able to build exactly the game we want with the support of an expert partner
Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

Running Native on my Quest 3 Work in progress very early stage Baked Lightmaps Unreal Engine 5.3 Skydome with HDR + Directional Light and exponential fog Assets from Leartes Studios More soon artstation.com/pscionti #horror #UnrealEngine5 #UnrealEngine #UE5 #Quest3 #vr

Silent Hill Official (@silenthill) 's Twitter Profile Photo

With options to remove UI display, players will have to use sound, natural environments and James' mannerisms to explore #SilentHill and find objects of interest. Plus, a 90s filter with onscreen grain effect completes the nostalgic vibe. Pre-order: konami.com/games/silenthi…

KitBash3D (@kitbash3d) 's Twitter Profile Photo

Welcome to the empires that extend across Midgard and beyond! Our KB3D community created their own majestic Viking world with Valhalla 😲 🙌 Featured Artist 🤩 Ghost Design, OxygenCube, Pasquale Scionti , @Sixth6tone

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

Work in progress Silenthill 2 Vibes The mood Postprocess and lighting is the key HDR + Directional light and Volumetric Fog Unreal Engine 5.4 Lumen artstation.com/pscionti #SilentHill2Remake #SILENTHILL #videogames #horror #lighting #mood #Videogame #videogames #UnrealEngine5

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

The Dark Forest Unreal Engine 5.4 Lumen Nanite Silent Hill 2 Inspired Mood For lighting I used HDR Backdrop with Directional Light and Volumetric Fog with Blueprint Ultra Volumetrics for Ground fog. Assets from Nordic Conifer Biome 4k Youtube 👇 youtu.be/lxmr5y-vuEo?si…

The Dark Forest Unreal 
Engine 5.4 Lumen Nanite
Silent Hill 2 Inspired Mood 
For lighting I used HDR Backdrop with Directional Light and Volumetric Fog with Blueprint Ultra Volumetrics for Ground fog. 
Assets from Nordic Conifer Biome 

4k Youtube 👇

youtu.be/lxmr5y-vuEo?si…
Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

The Dark Forest Unreal Engine 5.4 Lumen Nanite Silent Hill 2 Inspired Mood For lighting I used HDR Backdrop with Directional Light and Volumetric Fog with Blueprint Ultra Volumetrics for Ground fog. Assets from Nordic Conifer Biome 4k Youtube 👇 youtu.be/lxmr5y-vuEo?si…

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

WIP My Backrooms Concept Unreal Engine 5.4 Baked Lightmaps 60+fps tested also with Intel Iris Graphic Assets from Marketplace and Leartes Studios More soon artstation.com/pscionti #UnrealEngine5 #ue5 #UnrealEngine #backrooms #horror #videogames #lighting #artstation #tunnels

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

I am so excited that finally I could reveal the Early Access Date to all on what I am working on. Get ready to survive the zombie horde with 8 player co-op acion horror experience with permadeath from Tornbanner Studios No More Room In Hell 2 Early Access October 22 / 2024

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

A collection of my latest moody lighting created with Unreal Engine 5 Lumen Nanite and also baked. All details and more 👇 artstation.com/pscionti #UnrealEngine5 #ue5 #UnrealEngine #mood #lighting #horror #Videogame #videogames #lumen #nanite #artstation #fog #quixel #NVIDIA

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

How to create this creepy scene The Witch’s Hut Unreal Engine 5.2 #Lumen #Nanite #Quixel My tutorial and details project below 👇 Artstation 👇 artstation.com/artwork/XgEdW3 #UnrealEngine5 #ue5 #horror #paranormal #tutorial #Ghost #environment #scary #realism #RTX4090 #nvidia

How to create this creepy scene
The Witch’s Hut 
Unreal Engine 5.2 #Lumen #Nanite #Quixel 
 
My tutorial and details project below 👇

Artstation 👇
artstation.com/artwork/XgEdW3

#UnrealEngine5 #ue5 #horror #paranormal #tutorial #Ghost #environment #scary #realism #RTX4090 #nvidia