
rgbguy
@rgbguy101
XR, Games, Graphics, AI and 3D!
ID: 1261399890355056640
https://www.instagram.com/rgbguy 15-05-2020 20:56:00
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235 Following


SIGGRAPH 2021 Advances in Real-Time Rendering in Games: "Radiance Caching for Real-time Global Illumination" by Daniel Wright: youtu.be/2GYXuM10riw Epic Games Store





#Nodevember Days 5 & 6 - 5 Sided This is known as Cairo Pentagonal Tiling... Took some time to figure it out but I did it :) And for those who don't know, this is inspired by a tutorial from erindale.xyz 🍊 Made in #blender 3.0 beta. #b3d #nodevember2021 #geometrynodes #procedural





Project Starline is publishing a technical paper about the system at Siggraph Asia 2021 in December. Jason Lawrence and Dan Goldman also made a terrific presentation video, check it out! paper: research.google/pubs/pub50903.… presentation video: youtube.com/watch?v=kDgToq…



This is likely the most important computer graphics innovation in a long time. I predict almost every ray traced game will use this techinque (or the precomputed noise images) in the next couple of years. Kudos to Alan Wolfe 👽🐺🎃 and the rest of the team!






