Sérgio Rodrigues 🇵🇹 Working on Troubled Passage (@psergiomr) 's Twitter Profile
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage

@psergiomr

Software Engineer and Indie Game Developer, working on Troubled Passage.

Steam: bit.ly/3nEbdan
Itch: bit.ly/3Cpofyx

ID: 4001083876

linkhttps://store.steampowered.com/app/1796660/Troubled_Passage/ calendar_today20-10-2015 09:34:08

12,12K Tweet

5,5K Followers

1,1K Following

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage (@psergiomr) 's Twitter Profile Photo

Some bow anims had a little offset that resulted in the arrow being out of the resting place, clipping or in the air So i added code to make sure the arrow always sits in the resting place no matter from which angle the sting is pulled #gamedev #indiedev #madewithunity #RPG

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage (@psergiomr) 's Twitter Profile Photo

REBUMP! Hold the heavy attack button to charge an attack. You can hold it for as long as you want, but releasing after the VFX/SFX cue means a damage penalty. Nail that timing #gamedev #indiedev #madewithunity #RPG

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage (@psergiomr) 's Twitter Profile Photo

Yup, i give up. I'm not even going to finish watching episode 3. It's just so aggressively below mediocre. I'm not going to waste my time with it any longer. I'm just going to fast forward to some cool looking shots and I'm done. 5.5/10

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage (@psergiomr) 's Twitter Profile Photo

REBUMP! As you can see heavier attacks are powerful but they don't allow you to move while shooting. Light attacks allow you to be mobile but they do less damage