Jose L. Hidalgo (@pplux) 's Twitter Profile
Jose L. Hidalgo

@pplux

Rendering Engineer @EpicGames/@sketchfab

@[email protected]

ID: 15055979

linkhttp://www.pplux.com calendar_today09-06-2008 09:48:35

3,3K Tweet

581 Followers

728 Following

Alexander Zapryagaev (@frustum) 's Twitter Profile Photo

The ultimate comparison of Hierarchical LOD graph performance rendered with CS and HW rasterization on desktop and mobile GPUs, including WebGPU, shows that algorithmic flexibility is much faster than any HW FFP: tellusim.com/04_hello_raste…

The ultimate comparison of Hierarchical LOD graph performance rendered with CS and HW rasterization on desktop and mobile GPUs, including WebGPU, shows that algorithmic flexibility is much faster than any HW FFP: tellusim.com/04_hello_raste…
Bruno Levy (@brunolevy01) 's Twitter Profile Photo

#geogram, the award-winning geometry processing library in your pocket ! Android fully supported, with improved Android backend for Dear ImGui. Up to date repo: github.com/BrunoLevy/geog… Howto: github.com/BrunoLevy/geog…

Krzysztof Narkowicz (@knarkowicz) 's Twitter Profile Photo

Sony Creators Conference talks: Gran Turismo 7 rendering, Screen space shadows and 3d asset creation with generative AI: youtu.be/btWy-BAERoY

David Gallardo (@galloscript) 's Twitter Profile Photo

Finally, I'm rendering an SDF scene with splats for the first time. The shader that I used to voxelize is now generating a list of splats containing world positions, colors, and normals. A splats counter is increased and later used in a draw indirect call. #OpenGL #Graphics #GFX

Nikita Lisitsa (@lisyarus) 's Twitter Profile Photo

Another shadertoy thing: how to use shader derivatives to draw fixed-width lines using 2D curve equations as an example. shadertoy.com/view/mlXBRr

Another shadertoy thing: how to use shader derivatives to draw fixed-width lines using 2D curve equations as an example.

shadertoy.com/view/mlXBRr
Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Epic Games Store launched in 2018 with an 88% / 12% revenue split. Now developers can also choose a new option: launch your PC game on EGS first for 6 months for a 100% / 0% revenue split. Devs earn more money, Epic reaches new customers, everyone wins. theverge.com/2023/8/23/2384…

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Simplified explanation of gaussian splatting for gfx engineers: You render all surfaces as stretched alpha blended point sprites. Sprites have gaussian blurred sphere texture. No triangles, just could of point sprites. It's like the old demoscene approach on steroids :)

Jakub Boksansky (@boksajak) 's Twitter Profile Photo

I've updated my open source BRDF implementation (brdf.h) to v 1.2 - adding new VNDF sampling using spherical caps by Dupuy & Benyoub, reflectance parameter and more improvements. Grab it on GitHub here: github.com/boksajak/brdf. Original blog post is here: boksajak.github.io/blog/BRDF

Alex Vlachos (@alexvlachos) 's Twitter Profile Photo

Valve artist rich_lord gave a great talk at SIGGRAPH HIVE 2023 that every rendering dev should watch. Tons of inspirational moments for shader development. The fractal sequence starting 29 minutes in is impressive. youtu.be/R-S9d-qFRHM?si…

Miriam (@mimipeach27) 's Twitter Profile Photo

To all my friends at Mediatonic, I’m extremely heartbroken and overwhelmed by the news. At 2K we’re currently hiring for some roles so please DM me. (1/2)

Andre Weissflog (@flohofwoe) 's Twitter Profile Photo

I wrote a blog post how to make WASM debugging work for browser apps with Emscripten and VSCode starting from scratch with an empty project directory: floooh.github.io/2023/11/11/ems…

MrBeast (@mrbeast) 's Twitter Profile Photo

I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made) I’ll pick the winners in 72 hours

Jose L. Hidalgo (@pplux) 's Twitter Profile Photo

I tried WebGPU on native a couple of years ago, and needed to refresh it a bit, so I built a minimal tiny example: github.com/pplux/minimal-… It uses Andre Weissflog amazing sokol_app for the window and github.com/gfx-rs/wgpu-na… for the backend.

JG 🍊 Galaia OUT NOW!! (@jgdoesthings) 's Twitter Profile Photo

After 4 years of solo-dev rollercoaster... 😭 ✨Galaia is coming to Steam later this year!✨ ❤️Cute and fun action rogue-lite 💀Full of secrets and collectibles 🌺Beautiful fantasy setting 🤑Price of 4.99€ 🎮Steam Deck Compatible 🙏RTs & Wishlists incredibly appreciated! 😍